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Christensen, Borge – People's Computers, 1978
This article is a tutorial on writing a simulator--the example used is a casino. The nontechnical, step by step approach is designed to enable even non-programmers to understand the design of such a simulation. (Author)
Descriptors: Algorithms, Computer Programs, Design, Game Theory
Peer reviewedSveinson, Lynn – International Journal of Man-Machine Studies, 1978
Presents a justification of the belief that science and art can be successfully combined. The computer's merits are viewed as a potential modelbuilder for the formalization of aesthetic concepts. The rest of the paper details recent and current research on such uses of the machine. (VT)
Descriptors: Algorithms, Computer Graphics, Computer Programs, Computers
Goldman, Gary S. – COED Transactions, 1980
Computer graphics systems typically produce a single, machine-like character font. At most, these systems enable the user to (1) alter the aspect ratio (height-to-width ratio) of the characters, (2) specify a transformation matrix to slant the characters, and (3) define a virtual pen table to change the lineweight of the plotted characters.…
Descriptors: Algorithms, Architectural Drafting, Computer Graphics, Computer Programs


