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Knowlton, Kenneth – Computing Teacher, 1982
Provides insight into technique for developing 3-dimensional computer graphics for use in artistic expression, design of functional objects, and the development of frame-by-frame computer animated films. Objects defined by intersecting spheres, hardware, software, examples, and illustrations are included. Twenty-four references are cited. (EJS)
Descriptors: Audiovisual Aids, Computer Graphics, Computer Programs, Display Systems

Edmonds, Geoff – Computer Education, 1984
Discusses the place of descriptive geometry in schools problems of teaching technical graphics to young students. Instructional materials for teaching technical graphics, graphic programs, program development, and the value of school project work are considered. Sample computer-generated drawings are included. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education

Watson, Jane M. – Australian Mathematics Teacher, 1982
The use of microcomputers to aid geometry instruction is emphasized through discussion of a program written in BASIC which provides for experimenting with polynomial curves. The program listing is included. (MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Geometric Concepts

Ball, Derek – Computer Education, 1984
PROLOG is a relatively new programing language with graphics capability. In addition, the language has a declarative rather than a procedural structure. Two programs illustrating use of the language in the mathematics classroom are presented. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
Upitis, Rena – Computing Teacher, 1982
Describes initial encounter of a fifth grade student with Logo, a computer program language designed to develop in the user a knowledge of programing, geometry, arithmetic, and problem solving. A brief description of Logo, programing examples, and two references are included. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Display Systems
Watt, Dan – Popular Computing, 1982
Describes LOGO, an educational computing language designed at the Massachusetts Institute of Technology for use by young children in developing problem-solving skills. The structure of LOGO, the drawing operations possible using the LOGO "Turtle," LOGO as a learning environment, and the educational philosophy underlying LOGO are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Early Childhood Education
Billstein, Rick – Computing Teacher, 1982
Discusses author's adaptation of the computer language Logo as an aid in teaching college preservice education students programming, geometry, arithmetic, and problem solving. A description of how Logo works and an example of how "turtle geometry" can be used to help teach geometry concepts are included. Four references are listed. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Computer Science Education