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Edmonds, Geoff – Computer Education, 1984
Discusses the place of descriptive geometry in schools problems of teaching technical graphics to young students. Instructional materials for teaching technical graphics, graphic programs, program development, and the value of school project work are considered. Sample computer-generated drawings are included. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Wright, Jerry; Ollman, Lloyd, Jr. – Creative Computing, 1982
Presents a computer program (Atari basic) called Animath (animated math program). A modified character set is to create a sauntering gorilla who, for example, jumps up and down when a problem is correctly solved. Extensive documentation is included. (JN)
Descriptors: Animation, Computer Graphics, Computer Programs, Elementary Education
Schiffer, Doug; Brooks, Sarah – Creative Computing, 1980
Presented are two computer programs which can be used to minimize the effort and time necessary to graph several individual functions. (TG)
Descriptors: Computer Graphics, Computer Programs, Graphs, Higher Education
Creative Computing, 1980
This reprint of a Project Solo curriculum module discusses graphing by computer, gives an example of a BASIC program used to graph a second degree polynomial, and provides suggested exercises in programing. (MK)
Descriptors: Algorithms, Computer Graphics, Computer Oriented Programs, Computer Programs
Shaw, Christopher J. – Creative Computing, 1984
Lists and describes a program (Microsoft Basic) which: computes the value of a numberic function of two variables (x/y); uses x/y values to determine a spot on the screen; uses the function value to designate a color; and displays the color at the proper spots on the screen. (JN)
Descriptors: Color, Computer Graphics, Computer Programs, Elementary School Mathematics

Clayson, James – Impact of Science on Society, 1982
The difficulty many students have in solving complex problems stems not from a lack of mathematical skill but from an inability to visualize the problem. An appropriately-structured computer game may assist students in achieving this visualization and in solving problems better. A heuristic approach in programing one game is provided. (Author/JN)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Programs, Educational Games
Frederick, Dean K.; Waag, Gary L. – COED Transactions, 1980
A program has been written for the interactive computer graphics facility at Rensselaer Polytechnic Institute that is designed to assist the user in learning the mathematical technique of convolving two functions. Because convolution can be represented graphically by a sequence of steps involving folding, shifting, multiplying, and integration, it…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Managed Instruction, Computer Programs

Ball, Derek – Computer Education, 1984
PROLOG is a relatively new programing language with graphics capability. In addition, the language has a declarative rather than a procedural structure. Two programs illustrating use of the language in the mathematics classroom are presented. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
Stone, Greg – InCider, 1983
An Apple LOGO program is provided which results in the creation of a cat's face. Discusses program commands, indicating that, although they are never mentioned, various mathematical/geometrical concepts are involved. Indicates that LOGO provides an environment where one can play comfortably with these basic concepts. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary Education, Elementary School Mathematics
Olds, Henry F. Jr – Classroom Computer News, 1982
Reviews "Dueling Digits," an arcade-style computer game, in which the player creates mathematical equations. Discusses features of the program, educational value, design quality, documentation, and ease of use. Tested on Apple II/Apple II-Plus, the program (requiring 48K, disk drive and game paddles/joystick) is rated as an excellent…
Descriptors: Computer Graphics, Computer Programs, Educational Games, Elementary School Mathematics

Ying, Dao-ning – CoED, 1982
Presents computer programs (Applesoft Basic) for: (1) 2-D rotation about any point through any angle; (2) matrix transformation for 2-D rotation; (3) 3-D translation; (4) 3-D rotation; and (5) hyperboloid rotated in 2-D space. Includes background information and sample output for the matrix transformation subroutines. (JN)
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Programs

Sloyer, Clifford; Smith, Lynn H. – Journal of Computers in Mathematics and Science Teaching, 1983
Describes topics and applications of five lessons dealing with applied mathematics (solving sequential optimization problems, queuing theory, graph theory, glyphs (pictorial techniques for displaying relationships among variables, medical mathematics). Design and evaluation of these materials which employ interactive graphics are also described.…
Descriptors: College Mathematics, Computer Graphics, Computer Oriented Programs, Computer Programs
Bork, Alfred – 1983
Computer assisted instruction, software design, and course organization are among the topics discussed in this varied, 15-paper collection which includes descriptions of specific projects, general essays and practical suggestions for improving or implementing computer-oriented instruction. The following papers are presented: (1) "Organization…
Descriptors: Classification, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
Ahl, David H. – Creative Computing Software Buyer's Guide, 1983
Reviews educational computer games, tutorials, and drill/practice programs for Atari and Apple microcomputers. Includes: games/nursery rhymes for pre-schoolers; graphics, word scramble, and vocabulary programs; mathematics programs (fractions, reading/solving mathematics problems, estimating angles/lengths); science (chemistry, weather, astronomy,…
Descriptors: Astronomy, Chemistry, Computer Assisted Instruction, Computer Graphics
Creative Computing Software Buyer's Guide, 1983
Provided is a list of educational software arranged alphabetically by manufacturer. Entries include name, system requirements, current cost, and a brief description. A wide variety of subject areas, educational levels, and formats (drill/practice, games, tutorials, and others) are included. (JN)
Descriptors: Biology, Chemistry, Computer Assisted Instruction, Computer Graphics
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