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Bermingham, Nevan; Boylan, Frances; Ryan, Barry J. – Journal of Peer Learning, 2022
Access Foundation Programmes are a widening-participation initiative designed to encourage engagement in higher education among underrepresented groups, including those with socioeconomic and educational disadvantage. In particular, mature students enrolled in these programmes experience greater difficulties making the transition to tertiary…
Descriptors: Programming, Foreign Countries, Computer Science, Peer Teaching
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Fiore, Stephen M.; Rodriguez, Walter E.; Carstens, Deborah S. – Journal of STEM Education: Innovations and Research, 2012
This paper presents a framework for facilitating communication among STEM project teams that are geographically dispersed in synchronous or asynchronous online courses. The framework has been developed to: (a) improve how engineering and technology students and faculty work with collocated and geographically-dispersed teams; and (b) to connect the…
Descriptors: Educational Technology, Cooperation, Internet, Online Courses
Fan, Quyin – ProQuest LLC, 2010
Program comprehension is the most important and frequent process in software maintenance. Extensive research has found that individual characteristics of programmers, differences of computer programs, and differences of task-driven motivations are the major factors that affect the program comprehension results. There is no study specifically…
Descriptors: Computer Software, Maintenance, Programming, Employees
Tyranowski, Theresa M. – ProQuest LLC, 2009
Technological change has become the mode of operation for today's organizations, with organizations in need of constantly training employees on their latest technological changes. There are now four generations working in the same workforce, but only the youngest generation has grown up with technology tools integrated in their daily processes. If…
Descriptors: Employees, Program Effectiveness, Statistical Analysis, Human Resources
Golden, Elspeth – ProQuest LLC, 2010
In spite of the goodwill and best efforts of software engineers and usability professionals, systems continue to be built and released with glaring usability flaws that are costly and difficult to fix after the system has been built. Although user interface (UI) designers, be they usability or design experts, communicate usability requirements to…
Descriptors: Computer Software, Computer Interfaces, Computer System Design, Usability
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Antonis, Konstantinos; Daradoumis, Thanasis; Papadakis, Spyros; Simos, Christos – IEEE Transactions on Education, 2011
This paper reports on work undertaken within a pilot study concerned with the design, development, and evaluation of online computer science training courses. Drawing on recent developments in e-learning technology, these courses were structured around the principles of a learner-oriented approach for use with adult learners. The paper describes a…
Descriptors: Electronic Learning, Instructional Design, Adult Learning, Adult Students
Simkins, Michael – Technology & Learning, 2008
Robots that can learn new behaviors. Robots that can reproduce themselves. Science fiction? Not anymore. Roboticists at Cornell's Computational Synthesis Lab have developed just such engineered creatures that offer interesting implications for education. The team, headed by Hod Lipson, was intrigued by the question, "How can you get robots to be…
Descriptors: Robotics, Research and Development, Technological Advancement, Scientific Research
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Wickramasinghe, Vathsala; Perera, Lasantha – Education & Training, 2010
Purpose: The purpose of this study is to explore employability skills that employers, university lecturers and graduates value to bring to the workplace, when graduates are applying for entry-level graduate jobs in the field of computer science in Sri Lanka. Design/methodology/approach: A total of three samples were selected for this exploratory…
Descriptors: Employment Potential, Questionnaires, Computer Science, Correlation
Jian, Lian – ProQuest LLC, 2010
My dissertation contains three studies centering on the question: how to motivate people to share high quality information on online information aggregation systems, also known as social computing systems? I take a social scientific approach to "identify" the strategic behavior of individuals in information systems, and "analyze" how non-monetary…
Descriptors: Information Systems, Internet, Motivation Techniques, Incentives
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
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Heinrich, E.; Bhattacharya, M.; Rayudu, R. – European Journal of Engineering Education, 2007
Rapid technological change, increasing globalization and a changing world of employment with multiple roles during one's professional life are necessitating a change from knowledge to learning societies. Full participation requires lifelong learning skills, meaning the ability to solve problems, work both independently and in a team, communicate…
Descriptors: Feedback (Response), Portfolios (Background Materials), Global Approach, Lifelong Learning
Human Resources Development Canada, 2003
The recent publication of "Knowledge Matters: Skills and Learning for Canadians" highlights the importance of human capital as a means of improving the economic well-being of Canadians. This monitoring report looks at a subset of the issues in the document with a focus on the participation in training while unemployed. The report looks…
Descriptors: Foreign Countries, Human Capital, Economic Development, Unemployment
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education