NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 49 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Xin Gong; Weiqi Xu; Ailing Qiao; Zhixia Li – Journal of Computer Assisted Learning, 2025
Background: Robot programming can simultaneously cultivate learners' computational thinking (CT) and spatial thinking (ST). However, there is a noticeable gap in research focusing on the micro-level development patterns of learners' CT and ST and their interconnections. Objectives: This study aims to uncover the intricate development patterns and…
Descriptors: Mental Computation, Thinking Skills, Skill Development, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Shah, Zohal; Chen, Chen; Sonnert, Gerhard; Sadler, Philip M. – AERA Online Paper Repository, 2023
Computer gameplay and social media are the two most common forms of entertainment in the digital age. Many scholars share the assumption that leisure-time digital consumption is associated with CS affinity, but there is a dearth of research evidence for this relationship. Female students generally spend less time on gaming and more time on social…
Descriptors: Computer Science, Vocational Interests, Computer Use, Gender Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Shilo, Gila; Ragonis, Noa – Journal of Further and Higher Education, 2019
A central issue in the design of curricula for all school levels is the development of the learners' high-order thinking skills and metacognitive skills. Among such required skills is the ability to solve problems. The literature dealing with the development of problem-solving skills is vast and primarily addresses the scientific disciplines, even…
Descriptors: Thinking Skills, Metacognition, Problem Solving, Linguistics
Peer reviewed Peer reviewed
Direct linkDirect link
Ragonis, Noa; Shilo, Gila – Journal of Information Technology Education: Research, 2018
Aim/Purpose: Research shows that students encounter difficulties in identifying the structure of argumentation texts and in understanding the main message of the argument. The research examined the effect that learning Logic Programming (LP), while applying logic inference, has on students' understanding of argumentation texts. Background:…
Descriptors: Persuasive Discourse, Computer Science, Inferences, Student Attitudes
Master, Allison; Meltzoff, Andrew N.; Cheryan, Sapna – Grantee Submission, 2021
Societal stereotypes depict girls as less interested than boys in computer science and engineering. We demonstrate the existence of these stereotypes among children and adolescents from first to 12th grade and their potential negative consequences for girls' subsequent participation in these fields. Studies 1 and 2 (n = 2,277; one preregistered)…
Descriptors: Sex Stereotypes, Student Interests, Gender Discrimination, Computer Science
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ilic, Ulas – International Journal of Research in Education and Science, 2021
The present study aimed to determine the effect of Scratch-assisted expressions and applications on the Computational Thinking skills of pre-service teachers. For this purpose, the research was designed with an exploratory sequential design, a mixed research method. Thirty-three pre-service teachers participated in the study. Data were collected…
Descriptors: Programming Languages, Computer Science, Thinking Skills, Creative Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Chiru, Costin-Gabriel; Rebedea, Traian – Creativity Research Journal, 2017
This article proposes a new fully automated method for identifying creativity that is manifested in a divergent task. The task is represented by chat conversations in small groups, each group having to debate on the same topics, with the purpose of better understanding the discussed concepts. The chat conversations were created by undergraduate…
Descriptors: Creativity, Heuristics, Creative Thinking, Undergraduate Students
Moreno, Melissa Gearhart – ProQuest LLC, 2017
Women are underrepresented in technology careers because they pursue technology degrees less frequently and leave technology careers at greater numbers than do men. By analyzing a representative dataset of college graduates with degrees in computer science, computer engineering, and management information systems, this study identified…
Descriptors: College Graduates, Females, Technology Education, Disproportionate Representation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McBroom, Jessica; Jeffries, Bryn; Koprinska, Irena; Yacef, Kalina – International Educational Data Mining Society, 2016
Effective mining of data from online submission systems offers the potential to improve educational outcomes by identifying student habits and behaviours and their relationship with levels of achievement. In particular, it may assist in identifying students at risk of performing poorly, allowing for early intervention. In this paper we investigate…
Descriptors: Data Collection, Student Behavior, Academic Achievement, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Stout, Jane G.; Blaney, Jennifer M. – Computer Science Education, 2017
Research suggests growth mindset, or the belief that knowledge is acquired through effort, may enhance women's sense of belonging in male-dominated disciplines, like computing. However, other research indicates women who spend a great deal of time and energy in technical fields experience a low sense of belonging. The current study assessed the…
Descriptors: Females, Sex Stereotypes, Attitude Measures, Student Attitudes
Rachmatullah, Arif – ProQuest LLC, 2021
This dissertation conducted a science classroom intervention using two instructional approaches, computational modeling and paper-based pictorial modeling, in the context of food webs. A series of research papers were written on the impact of the intervention on students' attitudes and learning, and on teachers via professional development and…
Descriptors: Teaching Methods, Science Instruction, Food, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Joo, Young Ju; Oh, Eunjung; Kim, Su Mi – Journal of Computing in Higher Education, 2015
The purpose of this study is to examine the structural relationships among self-efficacy, intrinsic value, test anxiety, instructional design, flow, and achievement among students at a Korean online university. To address research questions, the researchers administered online surveys to 963 college students at an online university in Korea…
Descriptors: Foreign Countries, Self Efficacy, Values, Test Anxiety
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Othman, Mahfudzah; Muhd Zain, Nurzaid – Turkish Online Journal of Distance Education, 2015
This study is primarily focused on assessing the students' logical thinking and cognitive levels in an online collaborative environment. The aim is to investigate whether the online collaboration has significant impact to the students' cognitive abilities. The assessment of the logical thinking involved the use of the online Group Assessment…
Descriptors: Cognitive Ability, Online Courses, Cooperative Learning, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Witherspoon, Eben B.; Schunn, Christian D.; Higashi, Ross M.; Baehr, Emily C. – International Journal of STEM Education, 2016
Background: Robotics competitions are increasingly popular and potentially provide an on-ramp to computer science, which is currently highly gender imbalanced. However, within competitive robotics teams, student participation in programming is not universal. This study gathered surveys from over 500 elementary, middle, and high school robotics…
Descriptors: Gender Differences, Robotics, Prior Learning, Correlation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4