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Hengtao Tang; Yingxiao Qian; Susan Porter-Voss – Education and Information Technologies, 2024
Integrating computer science (CS) content into existing STEM curricula emerges as a viable solution to broadening rural students' participation in CS, but rural students have a significant proficiency gap in science and mathematics. By focusing on an English language arts course as the context for CS integration, this exploratory study examined…
Descriptors: Rural Areas, Computer Science, Self Efficacy, Robotics
Margaret F. Quinn; Lori A. Caudle; Frances K. Harper – Early Childhood Education Journal, 2025
Computational thinking (CT) is an important twenty-first century skill that begins developing early. Recent interest in incorporating early CT experiences in early childhood education (i.e., preschool) has increased. In fact, the early years mark an important time during which initial competencies are acquired, interest and motivation begins to…
Descriptors: Early Childhood Education, Preschool Children, Computation, STEM Education
Xin Gong; Weiqi Xu; Ailing Qiao; Zhixia Li – Journal of Computer Assisted Learning, 2025
Background: Robot programming can simultaneously cultivate learners' computational thinking (CT) and spatial thinking (ST). However, there is a noticeable gap in research focusing on the micro-level development patterns of learners' CT and ST and their interconnections. Objectives: This study aims to uncover the intricate development patterns and…
Descriptors: Mental Computation, Thinking Skills, Skill Development, Robotics
Allison Payne Burney – ProQuest LLC, 2020
No doubt exists that literacy and mathematics are the primary foci of early childhood education. Children have limited exposure to computer science-related topics, including robotics, coding, and engineering design. This study is based on prior research evidence indicating that early childhood teachers' confidence and competence can be enhanced…
Descriptors: Professional Development, Computer Science, Program Effectiveness, Early Childhood Teachers
ChanMin Kim; Brian R. Belland; Lucas Vasconcelos; Roger B. Hill – SAGE Open, 2024
In this qualitative study, preservice early childhood education teachers created block-based code to control robots and used the robots in field experience at local preschools. The study is grounded in a conceptual framework that weaves together playful programing and resilience, interlocking concepts that can explain sustained engagement during…
Descriptors: Play, Resilience (Psychology), Preservice Teachers, Computer Science
Yildiz, Merve; Karal, Hasan – International Journal of Computer Science Education in Schools, 2021
The purpose of this study is to introduce a developed activity which is named "CityMap" and to present an example of the implementation and evaluation process of a computer science unplugged activity through this activity. The aim of this activity is to write algorithms of going from one place to another using step by step instructions.…
Descriptors: Grade 6, Educational Games, Computer Science, Maps
Chichekian, Tanya; Trudeau, Joel; Jawhar, Tawfiq – Journal of Science Education and Technology, 2022
This study examined the effects of an Arduino microrobot activity on college students' interest in robotics through three specific objectives: (1) determining how students' conceptual understanding regarding the basics of microcomputing and computer programming changes after engaging in an engineering robotics learning module, (2) assessing the…
Descriptors: College Students, Student Interests, Robotics, Engineering Education
Mike Karlin; Cristina Stephany; Mahya Minaiy; Swati Mehta; Marcia Reed; Desiderio Acosta; Claudia Garcia-Valles; Christine Kim; Adan Gonzalez; Sarah Wong – Journal of Technology Education, 2024
While increasing emphasis has been placed on computer science (CS) and computational thinking (CT) little is known about these topics in elementary classrooms. Significant equity gaps exist within CS/CT at the elementary level, with a major contributor being the lack of highly qualified CS/CT elementary teachers. Professional development (PD) for…
Descriptors: Grade 4, Robotics, Preservice Teachers, Elementary School Teachers
Holowka, Peter – International Association for Development of the Information Society, 2020
COVID-19 presented a challenge to the traditional methods of teaching programming and robotics in a secondary school environment. When campuses were closed around the world in the spring of 2020, it was not possible for students to access the computer labs nor the robotics equipment that was traditionally used to facilitate the instruction of…
Descriptors: Robotics, COVID-19, Pandemics, Teaching Methods
Fancsali, Cheri; Mirakhur, Zitsi; Klevan, Sarah; Rivera-Cash, Edgar – Research Alliance for New York City Schools, 2022
The perspective that computing and computational thinking (CT) are necessary competencies for the 21st century is increasingly pervasive. Computational concepts and methods--problem solving, designing systems, refining the steps in a process, and tinkering toward creative solutions--are relevant in nearly every discipline, profession, and…
Descriptors: Thinking Skills, Problem Solving, Computation, Science Instruction
Welch, Vivian; Mathew, Christine; Marins, Luciana M.; Ghogomu, Elizabeth T.; Dowling, Sierra; Abdisalam, Salman; Madani, Mohamad T.; Murphy, Emma; Kebedom, Kisanet; Ogborogu, Jennifer; Gallagher-Mackay, Kelly – Campbell Systematic Reviews, 2020
The Organization for Economic Co-operation and Development (OECD) estimated that approximately 9% of current jobs within OECD member states are threatened with automation and digitalization--all significant successes and advances in artificial intelligence, robotics, and computer science. With such global changes and forecasts, in the labor…
Descriptors: Skill Development, International Organizations, Automation, Unemployment
Sullivan, Florence R.; Keith, Kevin; Wilson, Nicholas C. – Universal Journal of Educational Research, 2016
This study investigates how students who are peripherally positioned in computer science-based, collaborative group work meaningfully engage with the group activity in order to learn. Our research took place in the context of a one-day, all-girl robotics workshop, in which the participants were learning to program robotic devices. A total of 17…
Descriptors: Computer Science, Robotics, Females, Cooperative Learning
Sullivan, Florence R.; Keith, P. Kevin; Wilson, Nicholas C. – AERA Online Paper Repository, 2016
This study investigates how students who are peripherally positioned in computer science-based, collaborative group work meaningfully engage with the group activity in order to learn. Our research took place in the context of a one-day, all-girl robotics workshop. This work proceeds from the premise that learning about programming is mediated most…
Descriptors: Robotics, Workshops, Females, Group Activities
Witherspoon, Eben B.; Schunn, Christian D.; Higashi, Ross M.; Baehr, Emily C. – International Journal of STEM Education, 2016
Background: Robotics competitions are increasingly popular and potentially provide an on-ramp to computer science, which is currently highly gender imbalanced. However, within competitive robotics teams, student participation in programming is not universal. This study gathered surveys from over 500 elementary, middle, and high school robotics…
Descriptors: Gender Differences, Robotics, Prior Learning, Correlation
Major, Louis – Online Submission, 2010
Teaching computer programming to novices is a difficult task due to the complex nature of the subject, as negative stereotypes are associated with programming and because introductory programming courses often fail to encourage student understanding. This Protocol outlines the plan that is to be followed in order to investigate the effectiveness…
Descriptors: Stereotypes, Search Strategies, Programming, Robotics