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Showing 1 to 15 of 34 results Save | Export
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Sibley F. Lyndgaard; Corey E. Tatel; Victoria Pham; Julia E. Melkers; Ruth Kanfer – International Journal of Lifelong Education, 2024
For adults engaged in formal learning, self-efficacy judgements may have substantial impact on key learning attitudes and outcomes. A complex systems/person-centric perspective emphasises the importance of contextual features of adult life, yet extant study of self-efficacy is largely constrained to judgements of competence in course activities.…
Descriptors: Self Efficacy, Adults, Masters Programs, Graduate Students
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Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes-Barragán; Lucía Serrano-Luján – International Journal of Game-Based Learning, 2024
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in "Computer Science and Digital Competency" course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students…
Descriptors: Blended Learning, Problem Solving, Student Motivation, Programming
Master, Allison; Meltzoff, Andrew N.; Cheryan, Sapna – Grantee Submission, 2021
Societal stereotypes depict girls as less interested than boys in computer science and engineering. We demonstrate the existence of these stereotypes among children and adolescents from first to 12th grade and their potential negative consequences for girls' subsequent participation in these fields. Studies 1 and 2 (n = 2,277; one preregistered)…
Descriptors: Sex Stereotypes, Student Interests, Gender Discrimination, Computer Science
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Serrano Corkin, Danya Marie; Ekmekci, Adem; Fisher, Alice – Urban Review: Issues and Ideas in Public Education, 2020
In response to the underrepresentation of minoritized groups employed in the computer science (CS) field, this study aims to enhance underrepresented minoritized (URM) students' motivation for CS through an intervention informed by culturally relevant pedagogy theory in a required high school mathematics course. This intervention integrated…
Descriptors: Minority Groups, Disproportionate Representation, Computer Science, Employment Level
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Denner, Jill; Potter, Susan; Anderson, Pamela; Torres, David – Research in Higher Education, 2023
There is persistent underrepresentation of female and ethnic and racial minority students in computing. While community colleges provide a unique opportunity to increase diversity in computing fields, many students do not persist. This study aims to understand the factors that predict students' momentum--completion of a certificate, degree, or…
Descriptors: Disproportionate Representation, Females, Minority Group Students, Racial Differences
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Duzenli, Hülya – Journal of Educational Technology and Online Learning, 2021
Gen Z stands out as a new age learner group in the context of open and distance learning. Research shows that Gen Z has different needs and expectations form their predecessors; therefore, new educational interventions are required. The purpose of this study is to examine the suggestions of the scientific articles on Gen Z to draw educational…
Descriptors: Age Groups, Generational Differences, Distance Education, Open Education
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Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung – Asia-Pacific Education Researcher, 2015
The aim of this study was to explore Taiwanese college students' conceptions of and approaches to learning computer science and then explore the relationships between the two. Two surveys, Conceptions of Learning Computer Science (COLCS) and Approaches to Learning Computer Science (ALCS), were administered to 421 college students majoring in…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Science
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Corkin, Danya Marie; Ekmekci, Adem; Fisher, Alice – AERA Online Paper Repository, 2017
In response to the glaring disparities in the number of African-Americans, Hispanics, Native Americans, and females employed in computer science (CS) field, the purpose of this study was to enhance underrepresented minority (URM) students' identification with and motivation for CS through a culturally relevant intervention in a required high…
Descriptors: Culturally Relevant Education, Intervention, Student Motivation, Disproportionate Representation
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Izmirli, Serkan; Sahin Izmirli, Ozden – Turkish Online Journal of Distance Education, 2015
The purpose of this study was to determine the factors motivating pre-service teachers for online learning within the context of ARCS motivation model. The study, in which the phenomenology model was used, was carried out with 52 pre-service teachers attending the department of Computer Education and Instructional Technologies at the Education…
Descriptors: Preservice Teachers, Teacher Education, Student Motivation, Models
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Witherspoon, Eben B.; Schunn, Christian D.; Higashi, Ross M.; Baehr, Emily C. – International Journal of STEM Education, 2016
Background: Robotics competitions are increasingly popular and potentially provide an on-ramp to computer science, which is currently highly gender imbalanced. However, within competitive robotics teams, student participation in programming is not universal. This study gathered surveys from over 500 elementary, middle, and high school robotics…
Descriptors: Gender Differences, Robotics, Prior Learning, Correlation
McCrone, Tami; White, Richard; Kettlewell, Kelly; Sims, David; Rush, Chloe – National Foundation for Educational Research, 2019
The overall aim of this two-year study is to understand effective practice and lessons learned from approaches to curriculum design and employer engagement by University Technical Colleges (UTCs). Researchers used a case-study methodology supplemented with management information and a survey of UTC students' views. Key findings include: (1)…
Descriptors: Foreign Countries, Active Learning, Student Projects, Curriculum Development
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Bell, Tim; Andreae, Peter; Robins, Anthony – ACM Transactions on Computing Education, 2014
For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Literacy
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Mok, Heng Ngee – Online Submission, 2011
Differentiated instruction in the form of tiered take-home lab exercises was implemented for students of an undergraduate-level programming course. This paper attempts to uncover the perceptions and usage patterns of students toward these new lab exercises using a comprehensive survey. Findings reveal that these tiered exercises are generally very…
Descriptors: Learner Engagement, Cooperative Learning, Programming, Individualized Instruction
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Mirjana, Ivanovic; Zoran, Putnik; Anja, Sisarica; Zoran, Budimac – Turkish Online Journal of Distance Education, 2011
This paper reports on progress and conclusions of two-year research of gender issues in studying computer science at Department of Mathematics and Informatics, Faculty of Science, University of Novi Sad. Using statistics on data gathered by a survey, the work presented here focused on identifying, understanding, and correlating both female and…
Descriptors: Foreign Countries, Student Attitudes, Student Motivation, Computer Science
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