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Showing 1 to 15 of 35 results Save | Export
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Woo, Karen; Falloon, Garry – Journal of Educational Computing Research, 2023
Coding is increasingly popular in schools around the world and is often taught by non-specialist teachers as an integrated task with other subject areas. In this article, we explore the relationship between computer science (CS) concepts and students' multimodal expression in a coding animated narrative (CAN) task in the context of an integrated…
Descriptors: Coding, Computer Science, Animation, Student Projects
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Sini Davies; Pirita Seitamaa-Hakkarainen; Kai Hakkarainen – International Journal of Computer-Supported Collaborative Learning, 2024
This study analyzed collaborative invention projects by teams of lower-secondary (13-14-year-old) Finnish students. In invention projects, student teams design and make materially embodied collaborative inventions using traditional and digital fabrication technologies. This investigation focused on the student teams' knowledge creation processes…
Descriptors: Cooperative Learning, Foreign Countries, Secondary School Students, Intellectual Property
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Watson, Jason; Besmer, Andrew; Banks, M. Shane; Ray, Daniel; Derksen, Gerry – Information Systems Education Journal, 2021
Interdisciplinary project teams are increasingly vital in organizations that are focused on providing successful technical solutions that include a positive user experience. In response to the need for experience in this area, some higher education institutions have created interdisciplinary project-based experiential learning opportunities. In…
Descriptors: Student Behavior, Interdisciplinary Approach, Computer Science, Capstone Experiences
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Yates, David J.; Frydenberg, Mark; Waguespack, Leslie J.; McDermott, Isabelle; OConnell, Jake; Chen, Frankie; Babb, Jeffry S. – Information Systems Education Journal, 2019
The importance of updating, expanding and improving what is taught in cybersecurity curricula is increasing as the security threat landscape becomes more dangerous, breaches become more frequent, and the number of deployed Internet of Things (IoT) devices, known for their security challenges, grows exponentially. This paper argues that a profile…
Descriptors: Information Security, Computer Security, Curriculum Design, Internet
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Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory – Journal of Educational Computing Research, 2016
"Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…
Descriptors: Computer Science, Computer Science Education, High School Students, Instructional Design
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Martin, Jason – Journal of Science Education for Students with Disabilities, 2019
The scope of this article is to describe the creation and implementation of specialized adaptations used in teaching the subject of basic cryptography to students who are visually impaired or blind. Included is an overview of events held for visually impaired and blind transition age youth in Alabama and the methods used to engage this population…
Descriptors: Braille, Large Type Materials, Assistive Technology, Students with Disabilities
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Basjaruddin, Noor Cholis; Rakhman, Edi – International Journal of Evaluation and Research in Education, 2016
Mechatronics is a multidisciplinary that includes a combination of mechanics, electronics, control systems, and computer science. The main objective of mechatronics learning is to establish a comprehensive mindset in the development of mechatronic systems. Project Based Learning (PBL) is an appropriate method for use in the learning process of…
Descriptors: Program Implementation, Active Learning, Student Projects, Mechanics (Physics)
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Brady, Corey; Orton, Kai; Weintrop, David; Anton, Gabriella; Rodriguez, Sebastian; Wilensky, Uri – IEEE Transactions on Education, 2017
Computer science (CS) is becoming an increasingly diverse domain. This paper reports on an initiative designed to introduce underrepresented populations to computing using an eclectic, multifaceted approach. As part of a yearlong computing course, students engage in Maker activities, participatory simulations, and computing projects that…
Descriptors: Simulation, Technology Uses in Education, Educational Technology, Student Projects
McCrone, Tami; White, Richard; Kettlewell, Kelly; Sims, David; Rush, Chloe – National Foundation for Educational Research, 2019
The overall aim of this two-year study is to understand effective practice and lessons learned from approaches to curriculum design and employer engagement by University Technical Colleges (UTCs). Researchers used a case-study methodology supplemented with management information and a survey of UTC students' views. Key findings include: (1)…
Descriptors: Foreign Countries, Active Learning, Student Projects, Curriculum Development
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Flannery, Kathleen A.; Malita, Mihaela – College Teaching, 2014
We present our case study of an interdisciplinary team project for students taking either a psychology or computer science (CS) course. The project required psychology and CS students to combine their knowledge and skills to create an online cognitive task. Each interdisciplinary project team included two psychology students who conducted library…
Descriptors: Interdisciplinary Approach, Student Projects, Group Activities, Psychology
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Baron, Georges-Louis; Drot-Delange, Beatrice; Grandbastien, Monique; Tort, Françoise – ACM Transactions on Computing Education, 2014
Computer science as a school subject in France is characterized by a succession of promising starts that have not yet been transformed into perennial solutions. The main goal of this article is to analyze this complex situation from a historical perspective, and describe the current rebirth of an optional Computer Science course in the last year…
Descriptors: Computer Science, Secondary School Students, Foreign Countries, Educational History
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Russell, Ingrid; Markov, Zdravko; Neller, Todd; Coleman, Susan – ACM Transactions on Computing Education, 2010
Our approach to teaching introductory artificial intelligence (AI) unifies its diverse core topics through a theme of machine learning, and emphasizes how AI relates more broadly with computer science. Our work, funded by a grant from the National Science Foundation, involves the development, implementation, and testing of a suite of projects that…
Descriptors: Artificial Intelligence, Program Effectiveness, Computer Science, Teaching Methods
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Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
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Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
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Fee, Samuel B.; Holland-Minkley, Amanda M. – Computer Science Education, 2010
Regardless of the course topic, every instructor in a computing field endeavors to engage their students in deep problem-solving and critical thinking. One of the specific learning outcomes throughout our computer science curriculum is the development of independent, capable problem solving--and we believe good pedagogy can bring such about. Our…
Descriptors: Problem Based Learning, Problem Solving, Computer Science, Teaching Methods
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