Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Science Education | 3 |
Problem Solving | 3 |
Programming | 3 |
Troubleshooting | 3 |
Grade 5 | 2 |
Thinking Skills | 2 |
Charter Schools | 1 |
Computer Interfaces | 1 |
Computer Simulation | 1 |
Computer Software | 1 |
Early Adolescents | 1 |
More ▼ |
Author
Cui, Zhihao | 1 |
Debora Lui | 1 |
Deborah A. Fields | 1 |
Merve Aydin | 1 |
Ng, Oi-Lam | 1 |
Yasmin B. Kafai | 1 |
Ünal Çakiroglu | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Middle Schools | 3 |
Elementary Education | 2 |
Grade 5 | 2 |
Intermediate Grades | 2 |
Secondary Education | 2 |
Grade 4 | 1 |
Grade 6 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Debora Lui; Deborah A. Fields; Yasmin B. Kafai – Cognition and Instruction, 2024
Debugging (or troubleshooting) provides a rich context to foster problem-solving. Yet, while we know much about some problems and strategies that novices face in programming on-screen, we know far less about debugging and troubleshooting in the context of physical computing, where coding issues may overlap with materially embedded problems. In…
Descriptors: Grade 9, STEM Education, Troubleshooting, Public Schools
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Ng, Oi-Lam; Cui, Zhihao – ZDM: Mathematics Education, 2021
This paper reports on a design-based study within the context of a 3-day "digital making" (DM) summer camp attended by a group of students (aged 11-13) in grades 5 and 6. During the camp, students were presented with a set of mathematical problems to solve in a block-based programming environment, which was connected to various physical…
Descriptors: Elementary School Students, Problem Solving, Mathematics Education, Mathematical Models