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Torres Jiménez, Stephanie; Ramírez-Echeverry, Jhon Jairo; Restrepo-Calle, Felipe – Journal of Educational Computing Research, 2024
This article presents the design, construct validation, and reliability of a self-report instrument in Spanish that aims to characterize different types of strategies that students can use to learn computer programming. We provide a comprehensive overview of the identification of learning strategies in the existing literature, the design and…
Descriptors: Test Construction, Construct Validity, Test Reliability, Questionnaires
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Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
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Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
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Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
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Espinal, Alejandro; Vieira, Camilo; Guerrero-Bequis, Valeria – Computer Science Education, 2023
Background and context: Transfer is a process where students apply their learning to different contexts. This process includes using their knowledge to solve problems with similar complexity, and in new contexts. In the context of programming, transfer also includes being able to understand and use different programming languages. Objective: This…
Descriptors: Block Scheduling, Computer Science Education, Programming Languages, Coding
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Vieira, Camilo; Gómez, Ricardo L.; Gómez, Margarita; Canu, Michael; Duque, Mauricio – Educational Technology & Society, 2023
This paper describes the implementation and student learning outcomes of a nationwide professional development program for lower secondary and upper secondary school teachers to integrate computational thinking into the K-12 curriculum. Computational thinking comprises important concepts and skills that all students should develop to take an…
Descriptors: Thinking Skills, Computer Science Education, Secondary School Teachers, Faculty Development
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Monica Ward; Fiona O'Riordan; Danielle Logan-Fleming; Dervila Cooke; Tara Concannon-Gibney; Marina Efthymiou; Niamh Watkins – Innovations in Education and Teaching International, 2024
Assessment is a central feature of teaching and learning. It is both complex and challenging in ordinary times, and these aspects are magnified in an online learning environment. Given its central role, it is crucial that its design and purpose is rigorous and robust. This paper presents justification for using interactive oral assessment as an…
Descriptors: Verbal Tests, Oral Language, Experiential Learning, Case Studies
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Vasquez-Martinez, Claudio-Rafael; Gonzalez-Gonzalez, Felipe; Flores, Francisco; Cardona-T., Jose-Gerardo; Mendez, María-Eugenia; Valdez-Jiménez, Liliana; Espino, Piero; Olaguez, Eugenia; Rendon, Hector; Chavoya, Jorge; Zúñiga, Luz-María; Fonseca-Ramirez, Oscar-Hernan; Alvarez, Maria-Ines; Torres-Mata, Joaquin; Betancourt-Nuñez, Erik-Moises; Rodriguez-Ramirez, Sergio-Esteban; Alvarez-Gomez, Miguel; Cabral-Araiza, Jesus; Anguiano, Carlos – Bulgarian Comparative Education Society, 2019
The intention of the present paper is to show that people have a series of educational needs in the era of information, so that they can become competent digital citizens. These educational needs are evident in the policies promoted by the United Nations Educational, Scientific and Cultural Organisation, which were well known to Latin American…
Descriptors: Citizenship Education, Educational Needs, Educational Change, Latin Americans
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Buitrago Flórez, Francisco; Casallas, Rubby; Hernández, Marcela; Reyes, Alejandro; Restrepo, Silvia; Danies, Giovanna – Review of Educational Research, 2017
Computational thinking (CT) uses concepts that are essential to computing and information science to solve problems, design and evaluate complex systems, and understand human reasoning and behavior. This way of thinking has important implications in computer sciences as well as in almost every other field. Therefore, we contend that CT should be…
Descriptors: Computation, Computer Science Education, Programming, Problem Solving
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Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
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Jimenez Jojoa, E. M.; Bravo, E. C.; Bacca Cortes, E. B. – IEEE Transactions on Education, 2010
This paper describes the design and implementation of a tool for experimenting with mobile robotics concepts, primarily for use by children and teenagers, or by the general public, without previous experience in robotics. This tool helps children learn about science in an approachable and interactive way, using scientific research principles in…
Descriptors: Foreign Countries, Engineering Education, Science Education, Science Activities
Rumble, Greville, Ed.; Oliveira, Joao, Ed. – 1992
This book contains the following papers on distance vocational education programs: "Vocational Education at a Distance" (Oliveira, Rumble); "An Introduction to Case Studies" (Oliveira, Rumble); "'Working on Work': Orientation on Work and the Labour Market in the Netherlands" (Bender, Bronkhorst); "Expanding…
Descriptors: Agricultural Education, Case Studies, College Programs, Computer Science Education
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Carmo, Mafalda, Ed. – Online Submission, 2015
We are delighted to welcome you to the International Conference on Education and New Developments 2015-END 2015, taking place in Porto, Portugal, from 27 to 29 of June. Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the human being, in the way one thinks, feels and…
Descriptors: Foreign Countries, Educational Development, Educational Change, Educational Trends