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Sagrans, Jacob; Mokros, Janice; Voyer, Christine; Harvey, Meggie – Science Teacher, 2022
The use of large, open-source data sets is ubiquitous in scientific research. Scientists--ranging from meteorologists to chemists to epidemiologists--are researching and investigating critical questions using data that they have not themselves collected. To contribute to the growing effort to bring data science into classrooms, the authors have…
Descriptors: Data Analysis, Science Instruction, High School Teachers, Science Teachers
Earls, Eamon McCarthy – Pioneer Institute for Public Policy Research, 2019
Fintech describes new technology aimed at improving and automating the delivery of financial services. The term encompasses a wide variety of finance industry segments, such as crowdfunding, peer-to-peer lending, payments, data collection, cryptocurrency, credit scoring, cybersecurity for finance, thematic investing, algorithmic asset management,…
Descriptors: Public Colleges, Financial Services, Information Technology, Technological Advancement
Howley, Iris – Information and Learning Sciences, 2020
Purpose: Process-oriented guided inquiry learning (POGIL) is a series of learning activities building on student prior knowledge guiding them to construct their own understanding of new concepts in collaborative roles. This paper aims to illustrate how POGIL worksheets can be adapted for low bandwidth and low-computing environments to accommodate…
Descriptors: Inquiry, Worksheets, Learning Activities, Prior Learning
Mentzer, Kevin; Frydenberg, Mark; Yates, David J. – Information Systems Education Journal, 2020
This paper presents student projects analyzing or using blockchain technologies, created by students enrolled in courses dedicated to teaching blockchain, at two different universities during the 2018- 2019 academic year. Students explored perceptions related to storing private healthcare information on a blockchain, managing the security of…
Descriptors: Active Learning, Student Projects, College Students, Computer Science Education
Goldsmith, Lynn T.; Stanton, Jim; Harunani, Farzeen – Education Development Center, Inc., 2020
This report explores Massachusetts' progress toward achieving equity in computer science (CS) education. The authors examine 12 years of Advanced Placement CS data, identifying both successes and ongoing challenges to equitable CS education in the Commonwealth. The authors also raise questions to help inform future decision-making and…
Descriptors: Computer Science Education, Advanced Placement, Gender Differences, Racial Differences
Wurman, Ze'ev; Donovan, William – Pioneer Institute for Public Policy Research, 2020
In the fall of 2019, well before the appearance of COVID-19, there was heightened concern among U.S. business leaders, economists and investors about a global economic slowdown and the possibility of a recession in 2020. But a downturn in the technology sector was not prominent among their worries. In the decade from 2018 to 2028 computer and…
Descriptors: Computer Science Education, Public Schools, Elementary Secondary Education, State Aid
Bahargam, Sanaz; Erdos, Dóra; Bestavros, Azer; Terzi, Evimaria – International Educational Data Mining Society, 2015
Whether teaching in a classroom or a Massive Online Open Course it is crucial to present the material in a way that benefits the audience as a whole. We identify two important tasks to solve towards this objective; (1) group students so that they can maximally benefit from peer interaction and (2) find an optimal schedule of the educational…
Descriptors: Grouping (Instructional Purposes), Scheduling, Time Factors (Learning), Individualized Instruction
Frydenberg, Mark – International Association for Development of the Information Society, 2015
Teaching students to create computer games has become a common practice in both K-12 and tertiary education to introducing programming concepts, increasing student engagement, and recruiting majors and minors in technology fields. This study describes a project where first-year college students in an introductory technology concepts course use a…
Descriptors: Computer Games, Computer Science Education, Programming, Introductory Courses
New England Board of Higher Education, 2018
Surveys of New England employers, college academic officers, and graduates find that many consider today's college graduates inadequately prepared for the world of work. In 2017, the New England Board of Higher Education convened the Commission on Higher Education & Employability, under the leadership of Rhode Island Governor Gina M. Raimondo.…
Descriptors: Education Work Relationship, Employment Potential, College Graduates, Career Readiness
Education Commission of the States, 2018
Business leaders in Massachusetts cannot find the science, technology, engineering and mathematics (STEM) talent they need to stay competitive. Students' lagging performance in K-12 is a critical reason why. The good news is that the nation's most effective STEM ducation programs can help turn the tide. Massachusetts students outscore their peers…
Descriptors: STEM Education, Elementary Secondary Education, Demand Occupations, Mathematics Achievement
Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
Frydenberg, Mark – International Association for Development of the Information Society, 2013
This paper reports on a student-created and facilitated peer-tutoring activity to assist first-year students in preparing for their final exam in an introductory information technology course. Tutors at the CIS Sandbox, a collaborative learning lab at an American university, offered a series of "Crunch Sessions" to their peers. This…
Descriptors: Peer Teaching, Tutoring, College Freshmen, Introductory Courses
Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2016
Prior work demonstrates the importance of introducing young children to programming and engineering content before gender stereotypes are fully developed and ingrained in later years. However, very little research on gender and early childhood technology interventions exist. This pilot study looks at N = 45 children in kindergarten through second…
Descriptors: Early Childhood Education, Kindergarten, Grade 1, Grade 2
Baldwin, D.; Brady, A.; Danyluk, A.; Adams, J.; Lawrence, A. – ACM Transactions on Computing Education, 2010
Many undergraduate liberal arts institutions offer computer science majors. This article illustrates how quality computer science programs can be realized in a wide variety of liberal arts settings by describing and contrasting the actual programs at five liberal arts colleges: Williams College, Kalamazoo College, the State University of New York…
Descriptors: Majors (Students), Computer Science, Liberal Arts, Program Descriptions
Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
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