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Frydenberg, Mark – Information Systems Education Journal, 2023
The Internet of Things (IoT) is a network of objects that can exchange data with other devices also connected to the Internet. One of the most common consumer examples of IoT is home automation, as a variety of smart devices, including doorbells, lightbulbs, thermostats, and refrigerators are now available which users can control remotely using…
Descriptors: Internet, Computer Software, Automation, Information Technology
Leal, Antonio – Creative Computing, 1981
Some of the important concepts in recursive programing are detailed, along with how they can be used. Examples are provided to show how to program recursively in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematical Applications
Lundeen, Rich – Creative Computing, 1982
A few basic principles that highlight the design of screen displays are detailed. It is noted that none of the principles will help programing efforts, but efforts at improvement in the direction described is expected to result in a more professionally designed work that users appreciate. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Guidelines
Barron, Jonathan C. – Creative Computing, 1981
A mathematical technique for solving for the interest rate of a given annuity is explained. The technique is applied to a BASIC program that finds interest rate given the future value, number of payments, and the value of the payment. (MP)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Mathematical Applications

Navarro, Aaron B. – Journal of Computers in Mathematics and Science Teaching, 1981
Presents a program in Level II BASIC for a TRS-80 computer that simulates a Turing machine and discusses the nature of the device. The program is run interactively and is designed to be used as an educational tool by computer science or mathematics students studying computational or automata theory. (MP)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, Computers
Jarvis, John J.; And Others – 1976
Designed for student use in solving linear programming problems, the interactive computer program described (EZLP) permits the student to input the linear programming model in exactly the same manner in which it would be written on paper. This report includes a brief review of the development of EZLP; narrative descriptions of program features,…
Descriptors: Computer Assisted Instruction, Computer Science Education, Linear Programing, Man Machine Systems
Lubar, David – Creative Computing, 1982
Some aspects of animation that are on the Apple-microcomputer are presented. Shape tables are described and several programs that illustrate important concepts are included. The concept of animation is viewed as being very simple and the process is clearly detailed. (MP)
Descriptors: Animation, Computer Programs, Computer Science, Computer Science Education

Collier, P. A.; Samson, W. B. – Computer Education, 1982
The use of the Prolog programing language is promoted as the language to use by anyone teaching a course in relational databases. A short introduction to Prolog is followed by a series of examples of queries. Several references are noted for anyone wishing to gain a deeper understanding. (MP)
Descriptors: College Science, Computer Programs, Computer Science Education, Computers
Nilson, Jeff – Classroom Computer News, 1983
Describes a computer activity (for Apple II) showing junior high students with some programing experience how to make words/letters in original programed poetry move on the computer screen (and gives practice using simple arrays, FOR..NEXT loops, and DATA statements). Includes the complete activity which can be duplicated for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Junior High Schools
Smith, Mike – Creative Computing, 1982
This material provides details on many of the commands available in the Pilot programing language. It is noted that some of the forms described may not be found in individual Pilot systems, but most Pilot implementations will have commands to equivalent things. A list of suggestions for purchase is given. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Guides
Lowry, Pat G. – Creative Computing, 1981
A program designed to calculate pi using a Monte Carlo simulation based on "throwing darts" at a quarter circle of unit radius inscribed in a unit square is presented. (MP)
Descriptors: Computer Programs, Computer Science Education, Geometric Concepts, Instructional Materials
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1994
This training material provides the reader with information on the installation of and instruction in the use of the on-line Novell Netware V2.15 training software, and consists of an Instructor's Guide and Student Handouts. The instructor's guide includes the following sections: system requirements; installation; starting the tutorial; completing…
Descriptors: Computer Science Education, Computer Software, Courseware, Instructional Materials

Johnson, Jerry – Arithmetic Teacher, 1983
Most computer terms are viewed as understandable if approached with common sense. Five sources for the terms are noted. The glossary is not viewed as comprehensive, and suggestions of more complete dictionaries are made. "Computerese" and "cybercrud" are two terms noted to describe the jargon associated with computer technology use. (MP)
Descriptors: Computer Science, Computer Science Education, Computers, Elementary Secondary Education
Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
Abbott, Hilton – Classroom Computer News, 1983
Three-Key Logo is a useful method for introducing young children to Logo because it does not require numbers skills and eliminates typing slow-down. Briefly outlines the method and provides an exercise which may be duplicates for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Education, Instructional Materials