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Atharva Naik; Jessica Ruhan Yin; Anusha Kamath; Qianou Ma; Sherry Tongshuang Wu; R. Charles Murray; Christopher Bogart; Majd Sakr; Carolyn P. Rose – British Journal of Educational Technology, 2025
The relative effectiveness of reflection either through student generation of contrasting cases or through provided contrasting cases is not well-established for adult learners. This paper presents a classroom study to investigate this comparison in a college level Computer Science (CS) course where groups of students worked collaboratively to…
Descriptors: Cooperative Learning, Reflection, College Students, Computer Science Education
Erkan Er; Gökhan Akçapinar; Alper Bayazit; Omid Noroozi; Seyyed Kazem Banihashem – British Journal of Educational Technology, 2025
Despite the growing research interest in the use of large language models for feedback provision, it still remains unknown how students perceive and use AI-generated feedback compared to instructor feedback in authentic settings. To address this gap, this study compared instructor and AI-generated feedback in a Java programming course through an…
Descriptors: Student Evaluation, Student Attitudes, Feedback (Response), Artificial Intelligence
Stanja, Judith; Gritz, Wolfgang; Krugel, Johannes; Hoppe, Anett; Dannemann, Sarah – British Journal of Educational Technology, 2023
Formative assessment is considered to be helpful in students' learning support and teaching design. Following Aufschnaiter's and Alonzo's framework, formative assessment practices of teachers can be subdivided into three practices: eliciting evidence, interpreting evidence and responding. Since students' conceptions are judged to be important for…
Descriptors: Formative Evaluation, Student Attitudes, Learning Analytics, Student Evaluation
Mertala, Pekka – British Journal of Educational Technology, 2021
While computing has been (re)introduced into the basic education curricula in various countries, its actual implementation appears to be inconsistent. There are schools in which computing education is commonplace, while the implementation seems to be lagging behind in others. There is emerging evidence that some teachers do not consider computing…
Descriptors: Multiple Literacies, Computer Science Education, Elementary Secondary Education, Teaching Methods
Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
Experiencing Enjoyment in Visual Programming Tasks Promotes Self-Efficacy and Reduces the Gender Gap
Robbert Smit; Rahel Schmid; Nicolas Robin – British Journal of Educational Technology, 2025
Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start-up enterprises. The tasks were application-oriented and partly creative. For example, a wearable device with light-emitting diodes, (ie, LEDs) could be applied to a T-shirt and used for optical messages. Our research…
Descriptors: Self Efficacy, Gender Differences, Prediction, Student Attitudes
Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
Rebecca L. Matz; Mark Mills; Holly A. Derry; Benjamin T. Hayward; Caitlin Hayward – British Journal of Educational Technology, 2024
Mastery-based assignments typically provide students with multiple opportunities to improve their performance, but getting students to take advantage of these opportunities is difficult. We report on the implementation of a two-part series of nudges designed to improve students' engagement with and performance on mastery-based assignments in…
Descriptors: Mastery Learning, Scores, Assignments, Prompting
Jiang, Shiyan; Nocera, Amato; Tatar, Cansu; Yoder, Michael Miller; Chao, Jie; Wiedemann, Kenia; Finzer, William; Rosé, Carolyn P. – British Journal of Educational Technology, 2022
To date, many AI initiatives (eg, AI4K12, CS for All) developed standards and frameworks as guidance for educators to create accessible and engaging Artificial Intelligence (AI) learning experiences for K-12 students. These efforts revealed a significant need to prepare youth to gain a fundamental understanding of how intelligence is created,…
Descriptors: High School Students, Data, Artificial Intelligence, Mathematical Models
Luse, Andy; Rursch, Julie – British Journal of Educational Technology, 2021
Engineering and technology educators continually strive for realistic, hands-on laboratory exercises to enhance their students' learning. This research describes the redesign of an undergraduate introductory computer networking course to include new weekly virtual laboratory assignments that culminate in a 'real world' final project of configuring…
Descriptors: Experiential Learning, Computer Science Education, Curriculum Design, Undergraduate Study
Gandolfi, Enrico; Ferdig, Richard E.; Clements, Robert – British Journal of Educational Technology, 2022
Live streaming platforms like Twitch.tv count millions of viewers and performers, pointing to novel practices and interactions. Instructional applications of this phenomenon are rising with thematic channels and shows aimed at teaching and debating a variety of subjects ranging from art to programming. However, few research publications have…
Descriptors: Computer Science Education, Social Media, Video Technology, Communities of Practice
Jung, Sung Eun; Lee, Kyunghwa – British Journal of Educational Technology, 2021
This qualitative case study explores a 6-year-old boy's dialogic appropriation of programmable robots. The study was conducted in two robotics education programs for children aged four to seven. Drawing on Bakhtin's (1981) notion of appropriation, we found that the focal child actively engaged with the programmable robots by (1) transforming the…
Descriptors: Case Studies, Robotics, Computer Science Education, Preschool Children
Tissenbaum, Mike; Weintrop, David; Holbert, Nathan; Clegg, Tamara – British Journal of Educational Technology, 2021
This paper argues for a re-examination of the nature and goals of broad computing education initiatives. Instead of starting with specific values or goals, we instead begin by considering various desired endpoints of computing instruction and then work backward to reason about what form learning activities might take and what are the underlying…
Descriptors: Computer Science Education, Educational Objectives, Educational Principles, Values
Hsiao, Ling; Lee, Irene; Klopfer, Eric – British Journal of Educational Technology, 2019
Computer modeling promotes mechanistic reasoning when learners build and analyze models of complex systems to explore causal mechanisms and use models to generate patterns. StarLogo Nova (SLN), an agent-based modeling (ABM) environment, enables novice programmers to model a system's individual components and investigate its emergent, collective…
Descriptors: Logical Thinking, Computer Simulation, Models, Computer Science Education
Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning