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Showing 1 to 15 of 76 results Save | Export
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Rong, Wenge; Xu, Tianfan; Sun, Zhiwei; Sun, Zian; Ouyang, Yuanxin; Xiong, Zhang – IEEE Transactions on Education, 2023
Contribution: In this study, an object tuple model has been proposed, and a quasi-experimental study on its usage in an introductory programming language course has been reported. This work can be adopted by all C language teachers and students in learning pointer and array-related concepts. Background: C language has been extensively employed in…
Descriptors: Models, Introductory Courses, Programming, Computer Science Education
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Feijoo-Garcia, Pedro G.; Kapoor, Amanpreet; Gardner-McCune, Christina; Ragan, Eric – IEEE Transactions on Education, 2022
Contribution: In this article, the authors present findings and insights on the efficacy of using an educational block-based programming (BBP) environment--Blocks4DS, to teach the binary search tree (BST). Background: For a decade, BBP environments have been a hot topic in the computer science education (CSEd) community to promote interactive…
Descriptors: Computer Science Education, Programming, Programming Languages, Mathematics
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Morales-Trujillo, Miguel Ehecatl; Galster, Matthias; Gilson, Fabian; Mathews, Moffat – IEEE Transactions on Education, 2022
Background: Peer evaluation in software engineering (SE) project courses enhances the learning experience of students. It also helps instructors monitor and assess both teams and individual students. Peer evaluations might influence the way individual students and teams work; therefore, the quality of the peer evaluations should be tracked through…
Descriptors: Undergraduate Students, Computer Software, Programming, Peer Evaluation
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Esche, Svana; Weihe, Karsten – IEEE Transactions on Education, 2023
Contribution: Most work on languages in computing education currently focuses on non-native speakers. In contrast, to the best of the authors' knowledge, this article is the first response to the call for research on terms that takes into account the terms used by novices in their language. Background: Terms are key factors in communication,…
Descriptors: Programming Languages, Computer Science Education, Misconceptions, Undergraduate Students
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Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Rozinaj, Gregor; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2022
Contributions: This article presents a large-scale study which investigates students' reaction to game-based learning as part of programming courses. The study focuses on knowledge acquisition, learner experience, and game usability. Background: Despite the rapid growth of the information and communication technologies (ICTs) sector, the lack of…
Descriptors: Game Based Learning, Student Experience, Knowledge Level, College Students
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Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – IEEE Transactions on Education, 2021
Contribution: This article presents the instruction of computer programming using adaptive learning activities considering students' cognitive skills based on the learning theory of the Revised Bloom Taxonomy (RBT). To achieve this, the system converts students' knowledge level to fuzzy weights, and using rule-based decision making, delivers…
Descriptors: Undergraduate Students, Intelligent Tutoring Systems, Computer Science Education, Programming
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Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
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Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
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Ying-Chieh Liu; Hung-Yi Chen – IEEE Transactions on Education, 2025
Contribution: Expand the scope of factors influencing self-efficacy and highlight the importance of teaching quality, peer support, perceived course value, the moderating effects of self-regulation, and adversity quotient (AQ). Background: Self-efficacy has been regarded as an important factor in students' learning performance. However, little…
Descriptors: Foreign Countries, College Students, College Faculty, Programming
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Vinueza-Morales, Mariuxi; Borrego, Diana; Galindo, Jose A.; Benavides, David – IEEE Transactions on Education, 2021
Contribution: A systematic literature review on the empirical evidence regarding the usage of programming languages for learning purposes is presented. The review analyzes different methods and tools at different educational levels and with different objectives. Background: Learning programming has gained relevance in the last decade. This is due…
Descriptors: Teaching Methods, Programming Languages, Research Reports, Computer Science Education
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David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
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Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
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Zhu, Hongwei; Shen, Yuzhong – IEEE Transactions on Education, 2021
Contribution: An approach of integrating financial literacy into an introductory programming course is introduced. New learning materials are developed and the impact of the approach on motivating students and improving learning outcomes are evaluated using mixed methods. Background: More than two-thirds of college students in the U.S. graduate…
Descriptors: Money Management, Computer Science Education, Programming, Introductory Courses
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Salehi, Ozlem; Seskir, Zeki; Tepe, Ilknur – IEEE Transactions on Education, 2022
Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a field emanating from physics and utilizes quantum programming as an educational tool to reinforce the learning…
Descriptors: Computer Science Education, Quantum Mechanics, Computation, Teaching Methods
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Berssanette, Joao Henrique; de Francisco, Antonio Carlos – IEEE Transactions on Education, 2022
Contribution: This article features a systematic literature review with the objective of presenting a study that reflects the current scenario of research on the cognitive load theory (CLT) in the domain of teaching and learning computer programming. Background: Computer programming is a highly cognitive skill, requiring mastering multiple…
Descriptors: Cognitive Ability, Programming, Computer Science Education, Mastery Learning
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