Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 7 |
Descriptor
Attention | 7 |
Computer Science Education | 7 |
Programming | 7 |
College Students | 4 |
Foreign Countries | 4 |
Student Attitudes | 4 |
Comparative Analysis | 3 |
Data Analysis | 3 |
Educational Technology | 3 |
Instructional Effectiveness | 3 |
Learner Engagement | 3 |
More ▼ |
Source
Journal of Computer Assisted… | 2 |
ACM Transactions on Computing… | 1 |
Education for Information | 1 |
International Association for… | 1 |
Journal of Educational… | 1 |
Journal of Learning Analytics | 1 |
Author
Chang, Chih-Kai | 1 |
Chen, Jr-Yi | 1 |
Chen, Zhi-Hong | 1 |
Chiao Ling Huang | 1 |
Dillenbourg, Pierre | 1 |
Giannakos, Michail | 1 |
Lee, Chien-I | 1 |
Lianzi Fu | 1 |
Liu, Yanjia | 1 |
Mangaroska, Katerina | 1 |
McGill, Monica M. | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Collected Works - Proceedings | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 4 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
Qin, Chao; Liu, Yanjia; Zhang, Hemei – Journal of Computer Assisted Learning, 2023
Background: Being easy to learn and fun, block-based programming tools are widely used to teach students introductory programming. Scratch and LEGO robots are two popular block-based programming tools. However, the objects they manipulate are completely different. Scratch manipulates graphical virtual sprites, whereas LEGO robots manipulate…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Robotics
Mangaroska, Katerina; Sharma, Kshitij; Giannakos, Michail; Træteberga, Hallvard; Dillenbourg, Pierre – Journal of Learning Analytics, 2018
This study investigates how multimodal user-generated data can be used to reinforce learner reflection, improve teaching practices, and close the learning analytics loop. In particular, the aim of the study is to utilize user gaze and action-based data to examine the role of a mirroring tool (i.e., Exercise View in Eclipse) in orchestrating basic…
Descriptors: Eye Movements, Student Behavior, Computer Science Education, Programming
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Yang, Ya-Fei; Lee, Chien-I; Chang, Chih-Kai – Education for Information, 2016
Collaborative learning is an activity in which two or more students learn something together. Many studies have found that collaborative learning improve students' memory retention and motivation to learn. Peer Instruction (PI) is one of the most successful evidence-based collaborative learning methods. This article investigates issues of student…
Descriptors: Learning Motivation, Retention (Psychology), Computer Science Education, Programming
McGill, Monica M. – ACM Transactions on Computing Education, 2012
One of the goals of using robots in introductory programming courses is to increase motivation among learners. There have been several types of robots that have been used extensively in the classroom to teach a variety of computer science concepts. A more recently introduced robot designed to teach programming to novice students is the Institute…
Descriptors: Educational Technology, Computer Software, Gender Differences, Student Interests
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers