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Cheers, Hayden; Lin, Yuqing; Yan, Weigen – Informatics in Education, 2023
Source code plagiarism is a common occurrence in undergraduate computer science education. Many source code plagiarism detection tools have been proposed to address this problem. However, most of these tools only measure the similarity between assignment submissions, and do not actually identify which are suspicious of plagiarism. This work…
Descriptors: Plagiarism, Assignments, Computer Software, Computer Science Education
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Esche, Svana; Weihe, Karsten – IEEE Transactions on Education, 2023
Contribution: Most work on languages in computing education currently focuses on non-native speakers. In contrast, to the best of the authors' knowledge, this article is the first response to the call for research on terms that takes into account the terms used by novices in their language. Background: Terms are key factors in communication,…
Descriptors: Programming Languages, Computer Science Education, Misconceptions, Undergraduate Students
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Yang, Fan; Akanbi, Temitope; Chong, Oscar Wong; Zhang, Jiansong; Debs, Luciana; Chen, Yunfeng; Hubbard, Bryan J. – Journal of Civil Engineering Education, 2024
Computing technology is reshaping the way in which professionals in the architecture, engineering, and construction industries conduct their business. The execution of construction tasks is changing from traditional 2D to 3D building information modeling (BIM)-based concepts. The use of BIM is expanded and enriched by the introduction of advanced…
Descriptors: Civil Engineering, Engineering Education, Programming Languages, Construction Management
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Kim, ChanMin; Dinç, Emre; Lee, Eunseo; Baabdullah, Afaf; Zhang, Anna Y.; Belland, Brian R. – Journal of Educational Computing Research, 2023
Analogical reasoning is considered to be a critical cognitive skill in programming. However, it has been rarely studied in a block-based programming context, especially involving both virtual and physical objects. In this multi-case study, we examined how novice programming learners majoring in early childhood education used analogical reasoning…
Descriptors: Robotics, Programming, Novices, Thinking Skills
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Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
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Schwieger, Dana – Information Systems Education Journal, 2023
Many small organizations sponsor events and activities that could benefit from the data management and reporting capabilities provided through a centralized database. However, many of those organizations do not have the budget to afford a commercial solution or an on-going subscription to a cloud-based solution for a small scope event with limited…
Descriptors: Databases, Computer Software, Information Systems, Volunteers
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Sand, Odd Petter; Lockwood, Elise; Caballero, Marcos D.; Mørken, Knut – Digital Experiences in Mathematics Education, 2022
We present here the lessons learned by iteratively designing a tutorial for first-year university students using computer programming to work with mathematical models. Alternating between design and implementation, we used video-taped task interviews and classroom observations to ensure that the design promoted student understanding. The final…
Descriptors: College Freshmen, Mathematical Models, Video Technology, Computer Science Education
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Amelina, Yevgeniya; Sutinen, Erkki; Helle, Seppo – Informatics in Education, 2022
User-centricity and usability are a premise of digitalization, a current trend for business model innovation based on advanced digital technologies. The article addresses a gap in the literature, in which descriptions of the cases of updating university curricula in usability are lacking. This gap also exists in the practice. The study uses the…
Descriptors: Educational Change, Usability, Information Technology, Computer Science Education
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Jung, Sung Eun; Lee, Kyunghwa – British Journal of Educational Technology, 2021
This qualitative case study explores a 6-year-old boy's dialogic appropriation of programmable robots. The study was conducted in two robotics education programs for children aged four to seven. Drawing on Bakhtin's (1981) notion of appropriation, we found that the focal child actively engaged with the programmable robots by (1) transforming the…
Descriptors: Case Studies, Robotics, Computer Science Education, Preschool Children
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Yumru, Ahmet; Koc, Mustafa – International Society for Technology, Education, and Science, 2022
The purpose of this research is to investigate ICT teachers' opinions about current and future status of their profession and the ICT course they are teaching in Turkey. It was carried out based on the case study approach within the qualitative research context. Using a convenience sampling method, the participants were made up of 10 ICT teachers…
Descriptors: Teacher Attitudes, Information Technology, Computer Science Education, Futures (of Society)
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Allison, Jordan – Journal of Further and Higher Education, 2023
Cyber security is a growing area of international importance, with shortages present for cyber security skills. While many universities have introduced degree programmes for cyber security, the major focus of these programmes is on the development of technical skills with some reports indicating how graduates of these courses lack in softer skills…
Descriptors: Computer Security, Information Security, Computer Science Education, Teaching Methods
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Gutierrez-Pachas, Daniel A.; Garcia-Zanabria, Germain; Cuadros-Vargas, Alex J.; Camara-Chavez, Guillermo; Poco, Jorge; Gomez-Nieto, Erick – Education Sciences, 2022
Computer science is a dynamic field of study that requires constant review and updating of the curricular designs in academic programs--in general, measuring the impact of plan changes has been little explored in the literature. In most cases, it focuses only on structuring its curricula, leaving aside several factors associated with important…
Descriptors: Curriculum Design, Educational Change, Computer Science Education, Case Studies
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Spruit, Marcel – Higher Education, Skills and Work-based Learning, 2022
Purpose: The information security field requires standardised education. This could be based on generic job profiles and a standard competence framework. The question is whether this is possible and feasible. To find out, the author did a case study: developing an information security master curriculum based on a generic PVIB job profile and the…
Descriptors: Information Security, Computer Science Education, Profiles, Case Studies
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Almuhaideb, Abdullah M.; Saeed, Saqib – Journal of Information Systems Education, 2021
ABET accreditation has become a well-known standard for academic programs not only in the U.S. but also across the globe. Instantiating the processes to systematically improve the quality of programs is a daunting task for higher education institutions. In this contribution, we provide a detailed process-based framework that can assist aspiring…
Descriptors: Engineering Education, Accreditation (Institutions), Computer Security, Crime
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Shi, Yang; Chi, Min; Barnes, Tiffany; Price, Thomas W. – International Educational Data Mining Society, 2022
Knowledge tracing (KT) models are a popular approach for predicting students' future performance at practice problems using their prior attempts. Though many innovations have been made in KT, most models including the state-of-the-art Deep KT (DKT) mainly leverage each student's response either as correct or incorrect, ignoring its content. In…
Descriptors: Programming, Knowledge Level, Prediction, Instructional Innovation
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