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Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
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Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
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Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
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Yang, Dazhi; Xu, Dianxiang; Yeh, Jyh-haw; Fan, Yibo – Journal of STEM Education: Innovations and Research, 2019
Undergraduate research opportunities have expanded from elite universities in the United States to universities and institutions of all ranks and sizes. Research studies have shown positive outcomes in regards to the research experience for undergraduates (REU), such as enhanced research skills and competencies. However, with the widespread…
Descriptors: Undergraduate Students, Student Research, Computer Security, Information Security
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Nicholas A. Bowman; Federick J. Ngo; Jeongmin Ji – Review of Higher Education, 2025
Research has frequently demonstrated negative effects of placing students into developmental education, but very little inquiry has considered the impact of placing students into different levels of non-developmental coursework. The present study explored this issue within sequenced pairs of STEM gateway courses using doubly-robust propensity…
Descriptors: Student Placement, STEM Education, Outcomes of Education, Undergraduate Students
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Debabi, Wassila; Champagnat, Ronan – International Association for Development of the Information Society, 2017
Serious games seem to be a promising alternative to traditional practices for learning. Recently, their use in computer science education and learning programming became more widespread. Actually, many students in programming courses have difficulties to master all required competencies and skills especially at introductory level and games have…
Descriptors: Computer Games, Educational Games, Computer System Design, Computer Science Education
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Sperano, Isabelle; Shaw, Ross; Andruchow, Robert; Cobzas, Dana; Efird, Cory; Brookwell, Brian; Deng, William – Scholarship and Practice of Undergraduate Research, 2020
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This…
Descriptors: Video Games, Biology, Undergraduate Students, Science Instruction
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Laura Roberts; Joanne Berry – Journal of Learning Development in Higher Education, 2023
The mass shift to Open-Book, Open-Web (OBOW) assessments during the pandemic highlighted new opportunities in Higher Education for developing accessible, authentic assessments that can reduce administrative load. Despite a plethora of research emerging on the effectiveness of OBOW assessments within disciplines, few currently evaluate their…
Descriptors: Test Format, Science Tests, College Science, Student Evaluation
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Thoms, Brian; Eryilmaz, Evren – Education and Information Technologies, 2015
In this research we present a new design component for online learning communities (OLC); one that integrates Twitter with an online discussion board (ODB). We introduce our design across two sections of upper-division information systems courses at a university located within the U.S. The first section consisted of full-time online learners,…
Descriptors: Blended Learning, Online Courses, Discussion Groups, Computer Mediated Communication
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Guzman, Laura Melissa; Pennell, Matthew W.; Nikelski, Ellen; Srivastava, Diane S. – CBE - Life Sciences Education, 2019
Biostatistics courses are integral to many undergraduate biology programs. Such courses have often been taught using point-and-click software, but these programs are now seldom used by researchers or professional biologists. Instead, biology professionals typically use programming languages, such as R, which are better suited to analyzing complex…
Descriptors: Undergraduate Study, Statistics, Biology, College Science
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Angrave, Lawrence; Jensen, Karin; Zhang, Zhilin; Mahipal, Chirantan; Mussulman, David; Schmitz, Christopher D.; Baird, Robert Thomas; Liu, Hongye; Sui, Ruihua; Wu, Maryalice S.; Kooper, Rob – Grantee Submission, 2020
This paper presents three case studies that examined the use of ClassTranscribe in a diverse set of undergraduate engineering classes in 2019 and 2020 at the University of Illinois at Urbana-Champaign. ClassTranscribe, a video viewing system designed with accessibility and learning in mind, was first presented to the ASEE [American Society for…
Descriptors: Undergraduate Study, Engineering Education, Access to Education, Equal Education
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Yang, Jia-Lin; McKenzie, Sophie – Journal of Continuing Higher Education, 2018
The aim of education in the 21st century is to cultivate a whole person, not just a professional. Therefore, obtaining an academic qualification (standard credentials) is not enough and other qualities (soft credentials) are also important, including the ability to properly package and present one's credentials and capabilities. This article…
Descriptors: Foreign Countries, Career Development, Undergraduate Students, College Science
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Alario-Hoyos, Carlos; Pérez-Sanagustin, Mar; Delgado-Kloos, Carlos; Parada G., Hugo A.; Muñoz-Organero, Mario – IEEE Transactions on Learning Technologies, 2014
This paper presents an in-depth empirical analysis of a nine-week MOOC. This analysis provides novel results regarding participants' profiles and use of built-in and external social tools. The results served to detect seven participants' patterns and conclude that the forum was the social tool preferred to contribute to the MOOC.
Descriptors: Profiles, Online Courses, Computer Science Education, Distance Education
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Singh, Gurmukh – Journal of Educational Technology Systems, 2012
The present article is primarily targeted for the advanced college/university undergraduate students of chemistry/physics education, computational physics/chemistry, and computer science. The most recent software system such as MS Visual Studio .NET version 2010 is employed to perform computer simulations for modeling Bohr's quantum theory of…
Descriptors: Undergraduate Students, Quantum Mechanics, Physics, Chemistry
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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
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