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Videnovik, Maja; Vold, Tone; Kiønig, Linda; Madevska Bogdanova, Ana; Trajkovik, Vladimir – International Journal of STEM Education, 2023
Using games in education has the potential to increase students' motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a comprehensive overview of the literature research. This scoping review aims…
Descriptors: Game Based Learning, Computer Science Education, Literature Reviews, Curriculum Implementation
Simon D. Weaver; G. Alex Ambrose; Rebecca J. Whelan – Journal of Chemical Education, 2022
Students completing undergraduate majors in chemistry are not typically required to undergo formal training in computer programming or coding. As a result, many chemistry students are graduating without skills in understanding, writing, or manipulating computer code. This skills gap places students at a disadvantage, considering the widespread and…
Descriptors: Coding, Undergraduate Students, Majors (Students), Chemistry
Ubaidah, Ubaidah; Loeis, Minaldi – Journal of Educational Research and Practice, 2022
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: (a) planning, (b) action, (c) observing, and (d) reflection…
Descriptors: Programming, Competence, Computer Science Education, College Freshmen
Elizabeth Plasky – ProQuest LLC, 2022
The COVID-19 pandemic caused educators across the country and around the world were required to replace in-person instruction of students with teaching/learning through online platforms for a period of months (Perifanou et al, 2021). Despite the numerous advantages that using technology with students were shown to have, many teachers remain…
Descriptors: Learning Activities, Programming, Computer Science Education, Conventional Instruction
Su, Jiahong; Yang, Weipeng; Li, Hui – Journal of Research in Childhood Education, 2023
Coding (or computer programming) helps equip children with an intellectual structure that is valuable for their lifelong learning and development. The proliferation of innovative coding platforms, especially screen-free programmable robotics, has made it possible for coding to be integrated into early childhood education (ECE). However, how the…
Descriptors: Coding, Programming, Early Childhood Education, Instructional Design
Küçükkara, Muhammed Fatih; Aksüt, Pelin – Journal of Inquiry Based Activities, 2021
This study aimed to introduce unplugged algorithm activities developed for preschool children and to examine their implementation process. The activities used in the study were designed to support preschool children to develop and apply different solutions to problem situations that require algorithmic thinking and to learn basic algorithm…
Descriptors: Coding, Programming, Preschool Education, Computer Science Education
Zhanxia Yang; Marina Bers – Computer Science Education, 2024
Background and Context: Historically, women have been underrepresented in computer science. To address this gender gap, researchers advocate for high-quality computer science programs for early childhood. Objectives: This study examines gender differences in coding performance before and after implementing a 24-lesson visual programming curriculum…
Descriptors: Gender Differences, Grade 1, Elementary School Students, Programming
Neutens, Tom; Barbion, Evelien; Coolsaet, Kris; wyffels, Francis – Journal of Computer Assisted Learning, 2021
In the last few years, programming, computational thinking, and robotics are more frequently integrated into elementary education. This integration can be done in many different ways. However, it is still unclear which teaching methods work in which situations. To provide some clarity in this area, we compared two methods of integrating…
Descriptors: Programming, Computer Science Education, Robotics, Thinking Skills
Huang, Hong – Online Submission, 2016
Project-Based Learning (PBL) is a widely adopted pedagogy that ignites students' interest of a subject through the investigation of an authentic problem and cultivates their abilities of innovation and self-learning. Traditional PBL often involves a project of complexity and significant scale, which, under the time constraint of a course, is often…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computer Science Education
Davenport, Casey E. – Journal of College Science Teaching, 2018
The "flipped classroom" pedagogical approach is used for a combined undergraduate and graduate computer programming course in meteorology. Details of how the course was flipped are discussed, as well as how student perceptions of the approach, which were gathered from qualitative feedback collected throughout the semester, evolved.…
Descriptors: Computer Science Education, Programming, Student Attitudes, Teaching Methods
Arboledas-Brihuega, David – Journal of Technology and Science Education, 2019
It is evident that the society in which we live will demand more and more qualified and specialized positions in the different branches of engineering. Now we are in a highly digitized world in which information is continuously transmitted through data communication networks with the expectation of security and confidentiality. Students who are in…
Descriptors: Mathematics, Curriculum Implementation, Active Learning, Student Projects
Hadad, Shlomit; Shamir-Inbal, Tamar; Blau, Ina; Leykin, Eynat – Journal of Educational Computing Research, 2021
This study explored (1) pedagogical strategies in Educational Coding and Robotics (ECR) learning which can develop computational thinking of students and (2) the degree of teacher centrality in the ECR classroom. In addition, we investigated (3) the added value of the Small Private Online Course (SPOC) to teacher professional development (TPD). We…
Descriptors: Professional Development, Inservice Teacher Education, Elementary School Teachers, Programming
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Primary School Pupils' Attitudes toward Learning Programming through Visual Interactive Environments
Asad, Khaled; Tibi, Moanis; Raiyn, Jamal – World Journal of Education, 2016
New generations are using and playing with mobile and computer applications extensively. These applications are the outcomes of programming work that involves skills, such as computational and algorithmic thinking. Learning programming is not easy for students children. In recent years, academic institutions like the Massachusetts Institute of…
Descriptors: Programming, Elementary School Students, Student Attitudes, Visual Aids
Tekinerdogan, Bedir – Computer Science Education, 2011
Model-driven software development (MDSD) aims to support the development and evolution of software intensive systems using the basic concepts of model, metamodel, and model transformation. In parallel with the ongoing academic research, MDSD is more and more applied in industrial practices. After being accepted both by a broad community of…
Descriptors: Foreign Countries, Computer Software, Graduate Study, Industry
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