Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Computer Science Education | 6 |
Definitions | 6 |
Programming | 6 |
College Students | 2 |
Comparative Analysis | 2 |
Computer Software | 2 |
Foreign Countries | 2 |
Pretests Posttests | 2 |
Skill Development | 2 |
Standards | 2 |
Student Surveys | 2 |
More ▼ |
Source
Online Submission | 2 |
ACM Transactions on Computing… | 1 |
Informatics in Education | 1 |
Interactive Learning… | 1 |
Science & Education | 1 |
Author
Andrew Luxton-Reilly | 1 |
Diana Kirk | 1 |
Ewan Tempero | 1 |
Karaman, Selcuk | 1 |
Kert, Serhat Bahadir | 1 |
Kursun, Engin | 1 |
Kurt, Adile Askim | 1 |
Lodi, Michael | 1 |
Marshall, Krista Sekeres | 1 |
Martini, Simone | 1 |
Sukhodolsky, Jacob | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Evaluative | 2 |
Information Analyses | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 4 |
Elementary Secondary Education | 2 |
Elementary Education | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Diana Kirk; Andrew Luxton-Reilly; Ewan Tempero – ACM Transactions on Computing Education, 2025
Objectives: Code style is an important aspect of text-based programming because programs written with good style are considered easier to understand and change and so improve the maintainability of the delivered software product. However teaching code style is complicated by the existence of many style guides and standards that contain…
Descriptors: Computer Science Education, Programming, Computer Software, Teaching Methods
Lodi, Michael; Martini, Simone – Science & Education, 2021
The pervasiveness of Computer Science (CS) in today's digital society and the extensive use of computational methods in other sciences call for its introduction in the school curriculum. Hence, Computer Science Education is becoming more and more relevant. In CS K-12 education, computational thinking (CT) is one of the abused buzzwords: different…
Descriptors: Computer Science Education, Elementary Secondary Education, Computation, Definitions
Taslibeyaz, Elif; Kursun, Engin; Karaman, Selcuk – Informatics in Education, 2020
The primary purpose of this study is to investigate CT skills development process in learning environments. It is also aimed to determine the conceptual understanding and measurement approaches in the studies. To achieve these aims, a systematic research review methodology was implemented as the research design. Empirical studies on computational…
Descriptors: Thinking Skills, Skill Development, Problem Solving, Programming
Sukhodolsky, Jacob – Online Submission, 2017
The problem of Computer Science students' cheating in their homework assignments so far has been handled mainly through administrative punishment of the cheaters. The success of such an approach depends to a large degree on the ability of the instructor to recognize the fact of cheating, which is a complicated task. With a large number of students…
Descriptors: Computer Science Education, Cheating, Ethics, Homework
Kert, Serhat Bahadir; Kurt, Adile Askim – Interactive Learning Environments, 2012
Electronic performance support systems (EPSSs) are the software programs commonly used in commercial environments since the early 1990s. These software programs are generally called performance-based systems and focus on the complete job rather than providing individual development. For that reason, the usage of these systems in learning…
Descriptors: Foreign Countries, Web Based Instruction, Program Effectiveness, Learning Strategies
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games