Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 7 |
Descriptor
Computer Science Education | 7 |
Design | 7 |
Novices | 7 |
College Students | 3 |
Computer Software | 3 |
Decision Making | 3 |
Programming | 3 |
Secondary School Students | 3 |
Artificial Intelligence | 2 |
Computer Assisted Instruction | 2 |
Cooperative Learning | 2 |
More ▼ |
Source
Education and Information… | 1 |
Educational Technology &… | 1 |
IEEE Transactions on Learning… | 1 |
Informatics in Education | 1 |
International Association for… | 1 |
Journal of Information… | 1 |
ProQuest LLC | 1 |
Author
Bhargava, Rahul | 1 |
Brea, Amanda | 1 |
Djelil, Fahima | 1 |
Henriikka Vartiainen | 1 |
Hinson, Jesse | 1 |
Juho Kahila | 1 |
Lavy, Ilana | 1 |
Matti Tedre | 1 |
Michael Kolling | 1 |
Michael Schneider | 1 |
Nicolas Pope | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Evaluative | 3 |
Reports - Research | 2 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Secondary Education | 3 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 4 | 1 |
Grade 7 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
Hawaii | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre – IEEE Transactions on Learning Technologies, 2025
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K-12 computing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science Education, Grade 4
Michael Kolling – Informatics in Education, 2024
The principles of programming language design for learning and teaching have been described and discussed for several decades. Most influential was the work of Niklaus Wirth, describing principles such as simplicity, modularity, orthogonality, and readability. So why is this still an area of fundamental disagreement among educators? Why can…
Descriptors: Programming Languages, Design, Novices, Computer Science Education
Michael Schneider – ProQuest LLC, 2024
Electronic textiles (e-textiles) weave computational and electronic components into fabric, enabling students to design and build fabric-based projects that interact with their surroundings. This meshing of physical hardware and virtual software can be difficult for students to untangle when debugging. Is an LED failing to light up because of an…
Descriptors: Troubleshooting, Computer Science Education, Computation, Secondary School Students
Djelil, Fahima; Sanchez, Eric – Education and Information Technologies, 2023
Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of…
Descriptors: Game Based Learning, Educational Games, Design, Programming
Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
Bhargava, Rahul; Brea, Amanda; Palacin, Victoria; Perovich, Laura; Hinson, Jesse – Educational Technology & Society, 2022
Data literacy is a growing area of focus across multiple disciplines in higher education. The dominant forms of introduction focus on computational toolchains and statistical ways of knowing. As data driven decision-making becomes more central to democratic processes, a larger group of learners must be engaged in order to ensure they have a seat…
Descriptors: Theater Arts, Data Analysis, Social Justice, Statistics Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers