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Josh Tenenberg; Donald Chinn – Computer Science Education, 2025
Background and context: We address the question of what computer science students take the discipline to be. How students conceive the discipline can influence whether a student pursues computer science, what particular area within computer science they focus on and whether they persist in the discipline. In this paper, we examine the epistemic…
Descriptors: Computer Science Education, Epistemology, Student Attitudes, Intellectual Disciplines
Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
YungYu Zhuang; Yu-Hsuan Lin; Mahesh Liyanawatta; Andito Haryo Saputro; Yuniati Dwi Utami; Jen-Hang Wang – Interactive Learning Environments, 2024
Computer programming is essential nowadays but still challenging to learn due to its invisible thinking. Current programming environments are mostly designed for operating on computers directly to learn concrete programming, but this approach lacks the support for clarifying learners' thinking processes. On the other hand, using paper and pens…
Descriptors: Educational Environment, Thinking Skills, Programming, Computer Science Education
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
Deborah Silvis; Jody Clarke-Midura; Victor R. Lee; Jessica Shumway – Science Education, 2026
Affect has long been of interest in early childhood education, where social and emotional dynamics are seen as critical dimensions of learning, intricately linked to embodied activity. As part of the special issue Centering Affect and Emotion Toward Justice and Dignity in Science Education, this paper conceptualizes affect through children's…
Descriptors: Affective Behavior, STEM Education, Computer Science Education, Active Learning
Clarke, Peter J.; Davis, Debra L.; Buckley, Ingrid A.; Potvin, Geoff; Thirunarayanan, Mandayam; Jones, Edward L. – ACM Transactions on Computing Education, 2022
There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, and technology sectors. This enrollment surge has presented several challenges in many Computer Science (CS), Information Technology (IT), and Software Engineering (SE)…
Descriptors: Learning Strategies, Learner Engagement, Computer Software Evaluation, Computer Science Education
Abirami, A. M.; Pudumalar, S.; Pandeeswari, S. Thiruchadai – International Journal of Adult Education and Technology, 2023
Software engineering is a core theory course offered in undergraduate engineering programmes which deals with various systematic approaches, methods, and tools that can be employed for designing, developing, testing, and maintaining quality software applications. It is one of the challenging courses for the teaching faculty. After graduation, the…
Descriptors: Educational Environment, Undergraduate Students, Computer Science Education, Computer Software
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Bowers, Jonathan; Eidin, Emanuel; Stephens, Lynn; Brennan, Linsey – Journal of Science Education and Technology, 2023
Interpreting and creating computational systems models is an important goal of science education. One aspect of computational systems modeling that is supported by modeling, systems thinking, and computational thinking literature is "testing, evaluating, and debugging models." Through testing and debugging, students can identify aspects…
Descriptors: Computer Science Education, Systems Approach, Thinking Skills, Science Education
Madda, Mary Josephina – ProQuest LLC, 2023
This dissertation aimed to address existing research gaps in the understanding of "tech social capital" amongst Black and Latino/Hispanic high school students in afterschool computer science education programs. The research employed an exploratory mixed methods approach, with afterschool high school coding program Code Next as its sample…
Descriptors: Social Capital, High School Students, Hispanic American Students, African American Students
Lesko, Charles J., Jr. – Journal of Cybersecurity Education, Research and Practice, 2019
Following a multi-year effort that developed not only a detailed list of functional requirements but also the preliminary physical and logical design layouts, the concept for a multi-faceted cybersecurity center was approved and the physical, as well as, additional infrastructure space was subsequently allocated. This effort briefly describes the…
Descriptors: Needs Assessment, Computer Security, Design, Computer Centers
Meina Zhu; Min Young Doo; Sara Masoud; Yaoxian Huang – Education and Information Technologies, 2025
This study examines the influences of learners' motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants' motivation, self-monitoring, self-management, and learning…
Descriptors: Student Satisfaction, Differences, Undergraduate Students, Graduate Students
Michael Karlin; Anne Ottenbreit-Leftwich; Yin-Chan Janet Liao – International Journal of Computer Science Education in Schools, 2024
A significant gender gap continues to exist within computer science (CS) education, despite nationwide emphasis in the U.S. on improving CS education equity and access. To explore this issue, we conducted an ethnographic case study within a classroom at Forest View High School (FVHS, pseudonym) where girls' participation in CS was consistently…
Descriptors: Computer Science Education, Student Experience, Teaching Experience, High School Students

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