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Showing 1 to 15 of 185 results Save | Export
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Jason Triche; Tianxi Dong; Jacki Landon; Ezekiel Baied – Journal of Information Systems Education, 2024
The adoption of enterprise-wide systems like Customer Relationship Management (CRM) systems continues to grow globally. Due to the prevalence of CRM software in businesses and CRM's expected growth, Information Systems (IS) graduates will likely interact with a CRM system in their careers. However, learning enterprise systems like CRM is…
Descriptors: Business Administration Education, Experiential Learning, Business, Management Systems
Edem Kwesi Atatsi – ProQuest LLC, 2024
Organizations are looking for a well-qualified workforce with the requisite skills, knowledge, and abilities to implement an effective cyber strategy. Academic institutions are facing challenges in meeting the demand for employees with hands-on experience. This exploratory study investigated how academic institutions can use internships to equip…
Descriptors: Internship Programs, Entry Workers, Professional Personnel, Computer Security
Owusu, Samuel – ProQuest LLC, 2023
Cybersecurity job roles and responsibilities constantly evolve due to technological advancements, complex infrastructure, and increasing cybersecurity threats and regulations. As a result, organizations require a highly skilled and experienced cybersecurity workforce in both the public and private sectors. Many colleges and universities offer…
Descriptors: Computer Security, Information Security, Computer Science Education, Models
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Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
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Hladik, Stephanie; Sengupta, Pratim; Shanahan, Marie-Claire – Cognition and Instruction, 2023
In this paper, we emphasize the importance of looking beyond technology itself and including interactional and experiential elements in our research gaze in informal computing education in science museums. We argue that, in these contexts, facilitation can be understood as "design work" that is both complex and challenging. We identify…
Descriptors: Museums, Facilitators (Individuals), Science Teaching Centers, Informal Education
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Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
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von Hausswolff, Kristina – Computer Science Education, 2022
Background and Context: Research in programming education seems to show that hands-on writing at the keyboard is beneficial for learning, but we lack an explanation of why that is and an underlying theory to anchor that explanation. Objective: The first objective is to lay out a theoretical foundation for understanding the learning situation when…
Descriptors: Programming, Computer Science Education, Novices, Student Experience
Sengupta, Pratim; Dickes, Amanda; Farris, Amy Voss – MIT Press, 2021
The importance of coding in K-12 classrooms has been taken up by both scholars and educators. "Voicing Code in STEM" offers a new way to think about coding in the classroom--one that goes beyond device-level engagement to consider the interplay between computational abstractions and the fundamentally interpretive nature of human…
Descriptors: Coding, STEM Education, Elementary Secondary Education, Computation
Lucas, Rhonda Luvenia – ProQuest LLC, 2023
The purpose of this study was to determine if the use of Real-World Experiences in Active Learning (R.E.A.L.) impacted student learning outcomes in an undergraduate information systems (IS) data communication and networking course. A quasi-experimental, quantitative approach was used to investigate whether the R.E.A.L. treatments, used as active…
Descriptors: Experiential Learning, Active Learning, Outcomes of Education, Undergraduate Students
Joshua Lee Brunty – ProQuest LLC, 2023
The shortage of qualified cybersecurity professionals is a growing concern in the information technology industry, and the rapid growth of the field exacerbates this shortage. Employers express concern over the shortage of hands-on, practical skills and problem-solving abilities among recent graduates, leading to the "cybersecurity skills…
Descriptors: Student Attitudes, Experiential Learning, Information Security, Information Technology
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Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
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Emmanuel Kwasi Gyamfi; Benjamin Ghansah; Issifu Yidana; Stephen Opoku Oppong; Patricia Ananga; Einstein Kow Essibu; Winston Kwamina Essibu – Discover Education, 2025
The study aimed to explore the preparedness of preservice teacher trainees (PSTTs) in implementing the computing curriculum in Ghana's basic schools. It focused on examining curriculum alignment, contextual conditions, preparedness, and the challenges faced during their training. The study employed a descriptive survey design complemented with…
Descriptors: Foreign Countries, Preservice Teachers, Computer Science Education, Barriers
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Chen, Huan; Wang, Ye; Li, You; Lee, Yugyung; Petri, Alexis; Cha, Teryn – Education and Information Technologies, 2023
Artificial intelligence (AI) has been widely adopted in higher education. However, the current research on AI in higher education is limited lacking both breadth and depth. The present study fills the research gap by exploring faculty members' perception on teaching AI and data science related courses facilitated by an open experiential AI…
Descriptors: College Faculty, Computer Science Education, Control Groups, Data Science
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Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
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Humayun Zafar; Carole L. Hollingsworth; Tridib Bandyopadhyay; Adriane B. Randolph – Journal of Cybersecurity Education, Research and Practice, 2024
This research article examines conversations happening between cybersecurity academics and industry leaders with a goal to improve the development of cybersecurity professionals. We specifically focus on efforts in the Southeast region of the United States. The discussion features insights from a panel consisting of an academic cybersecurity…
Descriptors: Computer Security, Career Pathways, Computer Science Education, Industry
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