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Showing 1 to 15 of 52 results Save | Export
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Somayeh Timarchi – International Journal of Mathematical Education in Science and Technology, 2023
This paper describes a study for teaching number system in a computer arithmetic course and addresses the existing gap in the current course by focusing on the characteristics of applications. A redundant residue number system (RRNS) is an efficient and innovative number system that inherits the interesting properties of both residue number system…
Descriptors: Computer Uses in Education, Computer Science Education, Number Concepts, Arithmetic
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Ng, Oi-Lam; Leung, Allen; Ye, Huiyan – ZDM: Mathematics Education, 2023
Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages
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Jerše, Gregor; Lokar, Matija – International Journal for Technology in Mathematics Education, 2017
The emphasis in several courses at technical faculties is on using a computer to perform numerical methods. Instead of focusing on mathematical rigorousness such courses usually concentrate on demonstrating the practical usage of numerical mathematical methods to the students. The practical usage of numerical methods is best learned by exposing…
Descriptors: Computer Uses in Education, Computer Science Education, Programming, Mathematical Applications
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Drasutis, Sigitas; Motekaityte, Vida; Noreika, Algirdas – Informatics in Education, 2010
The Internet has recently encouraged the society to convert almost all its needs to electronic resources such as e-libraries, e-cultures, e-entertainment as well as e-learning, which has become a radical idea to increase the effectiveness of learning services in most schools, colleges and universities. E-learning can not be completely featured and…
Descriptors: Computer Science Education, Computer System Design, Computer Software Evaluation, Programming
Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
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Radványi, Tibor; Kovács, Emod – Acta Didactica Napocensia, 2008
In this article we present a segment of Sulinet Digital Knowledgebase curriculum system in which you can find the sections of subject-matter which aid educating the database management. You can follow the order of the course from the beginning when some topics appearance and raise in elementary school, through the topics accomplish in secondary…
Descriptors: Database Management Systems, Elementary School Curriculum, Mathematical Applications, Mathematical Concepts
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Armoni, Michal; Gal-Ezer, Judith; Hazzan, Orit – Computer Science Education, 2006
This paper discusses the role of reduction in computer science and describes a study on undergraduate students' perception of the concept of reduction. Specifically, based on an analysis of students answers to questions addressing different computer science topics, we present several findings regarding the ways in which undergraduate students…
Descriptors: Computer Science Education, Undergraduate Students, Student Attitudes, Computer Science
Karplus, Walter J. – Perspectives in Computing, 1983
Mathematical modeling problems encountered in many disciplines are discussed in terms of the modeling process and applications of models. The models are classified according to three types of abstraction: continuous-space-continuous-time, discrete-space-continuous-time, and discrete-space-discrete-time. Limitations in different kinds of modeling…
Descriptors: Computer Science, Computer Science Education, Higher Education, Mathematical Applications
Rheinboldt, Werner C. – 1980
This material contains two units which view applications of computer science. The first of these examines Horner's scheme; and is designed to instruct the user on how to apply both this scheme and related algorithms. The second unit aims for student understanding of standard bisection, secant, and Newton methods of root finding and appreciation of…
Descriptors: Algorithms, College Mathematics, Computer Programs, Computer Science
Motter, Wendell L. – 1980
It is noted that there are some integrals which cannot be evaluated by determining an antiderivative, and these integrals must be subjected to other techniques. Numerical integration is one such method; it provides a sum that is an approximate value for some integral types. This module's purpose is to introduce methods of numerical integration and…
Descriptors: Calculus, College Mathematics, Computer Science, Computer Science Education
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Davis, Lynn K. – Mathematics and Computer Education, 1990
Outlines an articulation program between college and industry. Describes three seminar courses using the college's computer system. Considers the benefits of the program. (Author/YP)
Descriptors: College Mathematics, Computer Science, Computer Science Education, Cooperative Programs
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Moriguti, Sigeiti – International Journal of Mathematical Education in Science and Technology, 1972
Descriptors: College Mathematics, Computer Oriented Programs, Computer Science Education, Computers
Leal, Antonio – Creative Computing, 1981
Some of the important concepts in recursive programing are detailed, along with how they can be used. Examples are provided to show how to program recursively in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematical Applications
Barron, Jonathan C. – Creative Computing, 1981
A mathematical technique for solving for the interest rate of a given annuity is explained. The technique is applied to a BASIC program that finds interest rate given the future value, number of payments, and the value of the payment. (MP)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Mathematical Applications
Siegfried, Edward – JCSE Online, 2002
Describes Chomp, an educational strategy game for use in high school programming courses that can encourage cooperative learning. Discusses rules of the game; Chomp players; Chomp board programs; Chomp tournaments; Chomp strategies; and extensions of the activity that can involve more advanced mathematics. (LRW)
Descriptors: Computer Science Education, Educational Games, Learning Activities, Mathematical Applications
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