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Feijoo-Garcia, Pedro G.; Kapoor, Amanpreet; Gardner-McCune, Christina; Ragan, Eric – IEEE Transactions on Education, 2022
Contribution: In this article, the authors present findings and insights on the efficacy of using an educational block-based programming (BBP) environment--Blocks4DS, to teach the binary search tree (BST). Background: For a decade, BBP environments have been a hot topic in the computer science education (CSEd) community to promote interactive…
Descriptors: Computer Science Education, Programming, Programming Languages, Mathematics
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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
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Bull, Glen; Garofalo, Joe; Hguyen, N. Rich – Journal of Digital Learning in Teacher Education, 2020
An educational team founded by Seymour Papert at MIT has developed an evolving series of computing environments designed to facilitate computational thinking. Papert outlined the goal of developing educational environments to facilitate the use of computer as a computational object in a seminal publication, "Teaching Children Thinking"…
Descriptors: Thinking Skills, Computation, Computer Science Education, Programming
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Ülker, Ezgi Deniz – Cypriot Journal of Educational Sciences, 2020
The ability of analysing and designing an algorithm is quite essential for computer science education. The students in the Analysis and Design of Algorithms (ADA) course are expected to be able to solve problems by choosing one of the proper design methods and to analyse the algorithm's performance in terms of various aspects. Instead of using…
Descriptors: Computer Science Education, Design, Mathematics, Programming
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Zinagul Suranchiyeva; Bektas Bostanov; Serik Kenesbayev; Salamat Idrissov; Kuralay Turganbay – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This study seeks to present a learning model of discrete mathematics elements, elucidate the content of teaching, and validate the effectiveness of this learning in a digital education context. Background: Teaching discrete mathematics in the realm of digital education poses challenges, particularly in crafting the optimal model,…
Descriptors: Electronic Learning, Elective Courses, Mathematics Instruction, Computer Science Education
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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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Türker, Pinar Mihci; Pala, Ferhat Kadir – International Journal of Computer Science Education in Schools, 2020
In this study, the effect of algorithm education on pre-service teachers' computational thinking skills and computer programming self-efficacy perceptions were examined. In the study, one group pretest posttest experimental design was employed. The participants consisted of 24 (14 males and 10 females) pre-service teachers, majoring in Computer…
Descriptors: Mathematics, Computation, Computer Science Education, Programming
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Iqbal Malik, Sohail; Mathew, Roy; Tawafak, Ragad M.; Alfarsi, Ghaliya – E-Learning and Digital Media, 2021
Algorithmic thinking is considered as one of the important steps toward learning to code for novices in programming education. In this study, algorithmic thinking was promoted by introducing a Problem Analysis Algorithmic Model (PAAM) in an Algorithms and Programming 1 (AP) course. A web-based application is developed to offer the PAAM model in…
Descriptors: Web Based Instruction, Models, Computer Science Education, Programming
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Waite, Jane Lisa; Curzon, Paul; Marsh, William; Sentance, Sue; Hadwen-Bennett, Alex – Online Submission, 2018
Research indicates that understanding levels of abstraction (LOA) and being able to move between the levels is essential to programming success. For K-5 contexts we rename the LOA levels: problem, design, code and running the code. In our qualitative exploratory study, we interviewed five K-5 teachers on their uses of LOA, particularly the design…
Descriptors: Elementary School Teachers, Computer Science Education, Programming, Abstract Reasoning
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Novak, Matija; Joy, Mike; Kermek, Dragutin – ACM Transactions on Computing Education, 2019
Teachers deal with plagiarism on a regular basis, so they try to prevent and detect plagiarism, a task that is complicated by the large size of some classes. Students who cheat often try to hide their plagiarism (obfuscate), and many different similarity detection engines (often called plagiarism detection tools) have been built to help teachers.…
Descriptors: Plagiarism, Computer Software, Computer Software Evaluation, College Students
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Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
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Statter, David; Armoni, Michal – ACM Transactions on Computing Education, 2020
Abstraction is one of the most fundamental ideas in computer science (CS), and as such, according to Bruner, it should be taught spirally, starting as early as possible and revisited at every level of education. However, teaching CS abstraction to novices is a very challenging task, and CS educational research has often demonstrated students'…
Descriptors: Middle School Students, Grade 7, Computer Science Education, Abstract Reasoning
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Simic, Danijela – International Journal for Technology in Mathematics Education, 2015
Stepwise program refinement techniques can be used to simplify program verification. Programs are better understood since their main properties are clearly stated, and verification of rather complex algorithms is reduced to proving simple statements connecting successive program specifications. Additionally, it is easy to analyse similar…
Descriptors: Mathematics, Computer Science, Computer Science Education, Comparative Analysis
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Arboledas-Brihuega, David – Journal of Technology and Science Education, 2019
It is evident that the society in which we live will demand more and more qualified and specialized positions in the different branches of engineering. Now we are in a highly digitized world in which information is continuously transmitted through data communication networks with the expectation of security and confidentiality. Students who are in…
Descriptors: Mathematics, Curriculum Implementation, Active Learning, Student Projects
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Karavirta, Ville; Shaffer, Clifford A. – IEEE Transactions on Learning Technologies, 2016
Data Structures and Algorithms are a central part of Computer Science. Due to their abstract and dynamic nature, they are a difficult topic to learn for many students. To alleviate these learning difficulties, instructors have turned to algorithm visualizations (AV) and AV systems. Research has shown that especially engaging AVs can have an impact…
Descriptors: Electronic Learning, Computer Science, Animation, Mathematics
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