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Austin T. Stroud – Journal of Education for Library and Information Science, 2025
Computer programming languages play a crucial role in the education and training of librarians. This study examines the extent to which ALA-accredited online Master of Library and Information Science (MLIS) programs integrate programming languages into their curricula. Using a mixed-methods approach, data were collected from program websites,…
Descriptors: Masters Programs, Library Education, Online Courses, Programming Languages
Daradoumis, Thanasis; Marquès Puig, Joan Manuel; Arguedas, Marta; Calvet Liñan, Laura – Journal of Computing in Higher Education, 2022
Several studies have explored the factors that influence self-efficacy as well as its contribution to academic development in online learning environments in recent years. However, little research has investigated the effect of a web-based learning environment on enhancing students' beliefs about self-efficacy for learning. This is especially…
Descriptors: Students, Programming, Programming Languages, Computer Science Education
Rajagopal Sankaranarayanan; Mohan Yang; Kyungbin Kwon – Journal of Computing in Higher Education, 2025
The purpose of this study is to explore the influence of the microlearning instructional approach in an online introductory database programming classroom. The ultimate goal of this study is to inform educators and instructional designers on the design and development of microlearning content that maximizes student learning. Grounded within the…
Descriptors: Teaching Methods, Introductory Courses, Databases, Programming
Elena Novak; Chia-Ling Kuo; Janet Lynne Tassell; Grace Morris – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, creativity has been acknowledged for its importance in improving computer science learning and attitudes. However, very little is known about how to integrate creativity in preservice teacher computing education. Toward this end, we developed a creativity-enhancement intervention in an online Creative Computing instructional module to…
Descriptors: Preservice Teachers, Elementary School Teachers, Creativity, Intervention
Ritter, Frauke; Standl, Bernhard – Informatics in Education, 2023
We live in a digital age, not least accelerated by the COVID-19 pandemic. It is all the more important in our society that students learn and master the key competence of algorithmic thinking to understand the informatics concepts behind every digital phenomena and thus is able to actively shape the future. For this to be successful, concepts must…
Descriptors: Algorithms, Information Science Education, Computer Science Education, COVID-19
Wang, Jianlan; Zhang, Yuanlin; Jones, Arthur; Eckel, Rory; Hawkins, Joshua; Musslewhite, Darrel – Journal of Computers in Mathematics and Science Teaching, 2022
Despite the importance of computer science education and computational thinking, there have been limited examples of computer science education at K-12 classrooms that authentically represents the work of computer scientists, especially programming. One reason is the lack of a measurable definition of computational thinking and a programming…
Descriptors: Teaching Methods, Computer Science Education, Programming, Thinking Skills
Rõõm, Marili; Luik, Piret; Lepp, Marina – Education and Information Technologies, 2023
Learners' success in Massive Open Online Courses (MOOCs) and the factors influencing it have previously been examined mainly upon completion of the course. This approach does not reveal whether learners are fulfilling their initial intentions regarding MOOCs and which factors affect it and thus the individual success of the learners. This…
Descriptors: Academic Achievement, MOOCs, Programming, Computer Science Education
Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement
Gamze Türkmen; Sinan Hopcan; Elif Polat – Journal of Learning and Teaching in Digital Age, 2024
This research explores how metacognitive strategies influence the metacognitive awareness of undergraduate students enrolled in an online flipped programming course. It specifically focuses on regulatory actions crucial for success in programming instruction and distance education settings. The primary objective is to contribute to the existing…
Descriptors: Undergraduate Students, Metacognition, Online Courses, Programming
Roxana Quintero-Manes; Camilo Vieira – Journal of Computing in Higher Education, 2025
This study had two objectives: (1) to evaluate the validity of an instrument for measuring differentiated cognitive loads in its Spanish version; and (2) to evaluate the three types of cognitive loads and their relationship with self-efficacy, self-concept, and interest in programming of students in an introductory course. Understanding and…
Descriptors: Cognitive Ability, Programming, Computer Science Education, Self Efficacy
Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes
Eloy, Adelmo; Achutti, Camila F.; Fernandez, Cassia; Lopes, Roseli de Deus – Informatics in Education, 2022
Integrating computational thinking into K-12 Education has been a widely explored topic in recent years. Particularly, effective assessment of computational thinking can support the understanding of how learners develop computational concepts and practices. Aiming to help advance research on this topic, we propose a data-driven approach to assess…
Descriptors: Computation, Thinking Skills, Learning Processes, Evaluation Methods
Vesin, Boban; Mangaroska, Katerina; Akhuseyinoglu, Kamil; Giannakos, Michail – ACM Transactions on Computing Education, 2022
Online learning systems should support students preparedness for professional practice by equipping them with the necessary skills while keeping them engaged and active. In that regard, the development of online learning systems that support students' development and engagement with programming is a challenging process. Early career computer…
Descriptors: Adaptive Testing, Online Courses, Programming, Computer Science Education
Ardith D. Bravenec; Karen D. Ward – Journal of Chemical Education, 2023
Chemistry simulations using interactive graphic user interfaces (GUIs) represent uniquely effective and safe tools to support multidimensional learning. Computer literacy and coding skills have become increasingly important in the chemical sciences. In response to both of these facts, a series of Jupyter notebooks hosted on Google Colaboratory…
Descriptors: Chemistry, Interaction, Computer Simulation, Undergraduate Students

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