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OConnor, T. J.; Brown, Dane; Jackson, Jasmine; Payne, Bryson; Schmeelk, Suzanna – Journal of Cybersecurity Education, Research and Practice, 2023
To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to…
Descriptors: Computer Security, Computer Science Education, Gamification, Competition
Peer reviewedRebecca Casciano – Grantee Submission, 2025
This study evaluated the implementation and impact of the School of Interactive Arts (SIA), a scalable, in-class instructional model designed to introduce high school students to computer science and video game design through a virtual platform called Ghost School. Conducted in New York City Department of Education public high schools, the study…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, High School Students
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Marwan, Samiha; Price, Thomas W. – IEEE Transactions on Learning Technologies, 2023
Novice programmers often struggle on assignments, and timely help, such as a hint on what to do next, can help students continue to progress and learn, rather than giving up. However, in large programming classrooms, it is hard for instructors to provide such real-time support for every student. Researchers have, therefore, put tremendous effort…
Descriptors: Data Use, Cues, Programming, Computer Science Education
Te Hu; Zongmin Fu; Niya Wang; Jinbin Gui; Qinghe Song; Xiaofan Qian – Education and Information Technologies, 2025
Digital image processing is an integral part of the computer vision field. However, traditional digital image processing teaching methods mainly focus on theoretical knowledge, lacking practical teaching content. To address this issue, this article proposes a project-based learning (PBL) model that consists of four key stages: project proposal,…
Descriptors: Student Projects, Active Learning, Models, Computer Uses in Education
Ellen Bobronnikov; Daniel Litwok; Kaitlyn Ciaffone; Anjali Pai – Abt Global, 2025
This study evaluates the Programming the Acceleration of Computing Education (PACE) Framework for Computer Science (CS) Systems Change, developed to promote equitable access to CS education for middle school students. Funded by an Education Innovation and Research (EIR) Early-Phase Grant, the intervention aimed to increase student understanding,…
Descriptors: Middle School Students, Computer Science Education, Equal Education, Access to Education
Tech Equity: A Survival Analysis of an Undergraduate Computer Science Supplemental Education Program
Ryan Creps; Shadman Islem; Bingran Zeng; Angela Boatman; Andrés Castro Samayoa – Innovative Higher Education, 2025
This study examines the success of undergraduate students in computer science supplementary courses offered by a non-profit organization in partnership with colleges and universities across the U.S. Using a novel dataset from the nonprofit organization, we present one of the first descriptive overviews of students enrolled in supplemental computer…
Descriptors: Undergraduate Study, Program Evaluation, Computer Science Education, Supplementary Education
Joe Anistranski; Karen Harper; Stephanie Zeiger – Learning Professional, 2024
Educators and researchers often think of program design and program evaluation as separate endeavors, even intentionally creating a firewall between them. But what if designers and evaluators worked together, combining their insights to strengthen both the program and the study of it? In the work of evaluating a statewide professional learning…
Descriptors: Program Design, Program Evaluation, Professional Development, State Legislation
Casey, Cindy Lou – ProQuest LLC, 2022
The objective of this study is to survey existing and emerging post-secondary computing and technology programs and employment trends in Pennsylvania to determine if college graduates are being prepared for careers in artificial intelligence. Due to low enrollment, colleges and universities are continually revising or restructuring their existing…
Descriptors: Artificial Intelligence, Postsecondary Education, Program Evaluation, Computer Science Education
Matthew W. Rutherford; Brian E. Whitacre; Levi Captain; Sabit Ekin; Julie Angle; Tom Hensley; John F. O'Hara – IEEE Transactions on Education, 2025
Contribution: Case study of a rural-focused educational program with two components: 1) introducing high school students and teachers to smart and connected technologies (SCTs) that can be used to solve local problems and 2) engaging the local community in supporting local technology-driven entrepreneurship. Background: Rural communities typically…
Descriptors: Rural Areas, Entrepreneurship, High School Students, Robotics
Michelle Hodara; Ming Yin – Education Northwest, 2025
Computational thinking encompasses proficiencies in computer science and general problem-solving and can support students' learning across subject areas and success in science, technology, engineering, and mathematics (STEM) education and career pathways. To support students' STEM outcomes, many school districts are offering computer science…
Descriptors: Computation, Thinking Skills, Outcomes of Education, STEM Education
Shaheen, Muhammad – Interactive Learning Environments, 2023
Outcome-based education (OBE) is uniquely adapted by most of the educators across the world for objective processing, evaluation and assessment of computing programs and its students. However, the extraction of knowledge from OBE in common is a challenging task because of the scattered nature of the data obtained through Program Educational…
Descriptors: Undergraduate Students, Programming, Computer Science Education, Educational Objectives
Ni, Lijun; Bausch, Gillian; Benjamin, Rebecca – Computer Science Education, 2023
Background & Context: Many efforts have been dedicated to building computer science (CS) teacher capacity through offering professional development (PD) programs. Previous reviews indicated the need to offer more continual support for teachers. Recent research has shifted its focus to scaling up PD and sustaining teaching capacity by…
Descriptors: Computer Science Education, Elementary School Teachers, Secondary School Teachers, Faculty Development
Kiliç, Servet; Çakiroglu, Ünal – Technology, Knowledge and Learning, 2023
Since teaching robotics in schools is still new for teachers, studies on how to integrate computational thinking concepts in robotics courses are still rare. In this direction, teacher training sessions for teaching robotics should be visited. Accordingly, in this exploratory case study, a professional development program for teachers was…
Descriptors: Program Development, Program Implementation, Program Evaluation, Faculty Development
Peteranetz, Markeya S.; Soh, Leen-Kiat; Shell, Duane F.; Flanigan, Abraham E. – IEEE Transactions on Education, 2021
Contribution: This article presents a synthesis of the findings and implications from the IC2Think program of research in undergraduate computer science (CS) courses examining student motivation and self-regulated learning (SRL). These studies illuminate both the difficulty and potential for motivating CS students, as well as the uniqueness of CS…
Descriptors: Student Motivation, Independent Study, Computer Science Education, Program Evaluation

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