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Showing all 13 results Save | Export
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Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
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Kim, Brian; Henke, Graham – Journal of Statistics and Data Science Education, 2021
One of the biggest hurdles of teaching data science and programming techniques to beginners is simply getting started with the technology. With multiple versions of the same coding language available (e.g., Python 2 and Python 3), various additional libraries and packages to install, as well as integrated development environments to navigate, the…
Descriptors: Computer Software, Data Analysis, Programming Languages, Computer Science Education
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
Xiaoyi Tian – ProQuest LLC, 2024
As Artificial Intelligence (AI) becomes increasingly ubiquitous in society, conversational agents such as Siri, Alexa, and ChatGPT are shaping the experiences of younger generations. However, these young users often lack opportunities to learn about the inner workings of these AI technologies. One way to foster such learning is by empowering…
Descriptors: Artificial Intelligence, Technology Uses in Education, Access to Computers, Access to Education
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Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
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Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
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Yang, Jeong; Lee, Young; Fernandez, Amanda; Sanchez, Joshua – Journal of Cybersecurity Education, Research and Practice, 2020
As the cyber security landscape dynamically evolves and security professionals work to keep apace, modern-day educators face the issue of equipping a new generation for this dynamic landscape. With cyber-attacks and vulnerabilities substantially increased over the past years in frequency and severity, it is important to design and build secure…
Descriptors: Computer Security, Programming Languages, Programming, Computer Uses in Education
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dos Santos Lopes, Maísa Soares; Gomes, Iago Pacheco; Trindade, Roque M. P.; da Silva, Alzira F.; de C. Lima, Antonio C. – IEEE Transactions on Learning Technologies, 2017
Remote robotics laboratories have been successfully used for engineering education. However, few of them use mobile robots to to teach computer science. This article describes a mobile robot Control and Programming Environment (CPE) and its pedagogical applications. The system comprises a remote laboratory for robotics, an online programming tool,…
Descriptors: Robotics, Programming, Educational Technology, Technology Uses in Education
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Majherová, Janka; Králík, Václav – European Journal of Contemporary Education, 2017
In the training of future informatics teachers the students obtain experience with different methods of programming. As well, the students become familiar with programming by using the robotic system Lego Mindstorms. However, the small number of Lego systems available is a limiting factor for the teaching process. Use of virtual robotic…
Descriptors: Programming, Teaching Methods, Instructional Innovation, Preservice Teachers
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Simpkins, N. K. – International Journal of Information and Communication Technology Education, 2014
This article reports an investigation into undergraduate student experiences and views of a visual or "blocks" based programming language and its environment. An additional and central aspect of this enquiry is to substantiate the perceived degree of transferability of programming skills learnt within the visual environment to a typical…
Descriptors: Programming Languages, Programming, Undergraduate Students, Computer Science Education
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Ibáñez, Maria-Blanca; Di-Serio, Ángela; Delgado-Kloos, Carlos – IEEE Transactions on Learning Technologies, 2014
Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students' engagement which could have a positive impact on learning. This study evaluated the learning effectiveness and engagement appeal of a gamified learning…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Computer Science Education
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
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Papert, Seymour – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2005
The phrase "technology and education" usually means inventing new gadgets to teach the same old stuff in a thinly disguised version of the same old way. Moreover, if the gadgets are computers, the same old teaching becomes incredibly more expensive and biased towards its dullest parts, namely the kind of rote learning in which measurable…
Descriptors: Thinking Skills, Teaching Methods, Technology Uses in Education, Programming Languages