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Showing 1,501 to 1,515 of 2,022 results Save | Export
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Sanchez, Pablo; Zorrilla, Marta; Duque, Rafael; Nieto-Reyes, Alicia – Computer Science Education, 2011
Models in Software Engineering are considered as abstract representations of software systems. Models highlight relevant details for a certain purpose, whereas irrelevant ones are hidden. Models are supposed to make system comprehension easier by reducing complexity. Therefore, models should play a key role in education, since they would ease the…
Descriptors: Computer Science Education, Computer Software, Programming, Programming Languages
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Amelung, M.; Krieger, K.; Rosner, D. – IEEE Transactions on Learning Technologies, 2011
Assessment is an essential element in learning processes. It is therefore not unsurprising that almost all learning management systems (LMSs) offer support for assessment, e.g., for the creation, execution, and evaluation of multiple choice tests. We have designed and implemented generic support for assessment that is based on assignments that…
Descriptors: Learning Processes, Programming Languages, Assignments, Programming
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Shehane, Ronald; Sherman, Steven – Journal of Instructional Pedagogies, 2014
This study examines detailed usage of online training videos that were designed to address specific course problems that were encountered in an online computer programming course. The study presents the specifics of a programming course where training videos were used to provide students with a quick start path to learning a new programming…
Descriptors: Teaching Models, Programming Languages, Computer Science Education, Visual Learning
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Korkmaz, Özgen – Malaysian Online Journal of Educational Sciences, 2016
The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…
Descriptors: Foreign Countries, College Students, Programming, Computer Science Education
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Asad, Khaled; Tibi, Moanis; Raiyn, Jamal – World Journal of Education, 2016
New generations are using and playing with mobile and computer applications extensively. These applications are the outcomes of programming work that involves skills, such as computational and algorithmic thinking. Learning programming is not easy for students children. In recent years, academic institutions like the Massachusetts Institute of…
Descriptors: Programming, Elementary School Students, Student Attitudes, Visual Aids
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Willman, Salla; Lindén, Rolf; Kaila, Erkki; Rajala, Teemu; Laakso, Mikko-Jussi; Salakoski, Tapio – Computer Science Education, 2015
Computer aided assessment systems enable the collection of exact time and date information on students' activity on a course. These activity patterns reflect students' study habits and these study habits further predict students' likelihood to pass or fail a course. By identifying such patterns, those who design the courses can enforce positive…
Descriptors: Foreign Countries, Study Habits, Introductory Courses, Programming
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Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn – ACM Transactions on Computing Education, 2010
Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
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Queiros, R.; Leal, J. P. – IEEE Transactions on Learning Technologies, 2013
In the last two decades, there was a proliferation of programming exercise formats that hinders interoperability in automatic assessment. In the lack of a widely accepted standard, a pragmatic solution is to convert content among the existing formats. BabeLO is a programming exercise converter providing services to a network of heterogeneous…
Descriptors: Computer Science Education, Programming, Electronic Learning, Resource Units
Daly, Tebring – ProQuest LLC, 2013
Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging…
Descriptors: Computer Science Education, Programming, Computer Software, Computer Uses in Education
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White, Garry L. – Information Systems Education Journal, 2012
This research investigated the impact learning a visual programming language, Visual Basic, has on hemispheric cognitive style, as measured by the Hemispheric Mode Indicator (HMI). The question to be answered is: will a computer programming course help students improve their cognitive abilities in order to perform well? The cognitive styles for…
Descriptors: Programming, Cognitive Style, College Students, Prerequisites
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Kalelioglu, Filiz; Gülbahar, Yasemin – Informatics in Education, 2014
Computer programming is perceived as an important competence for the development of problem solving skills in addition to logical reasoning. Hence, its integration throughout all educational levels, as well as the early ages, is considered valuable and research studies are carried out to explore the phenomenon in more detail. In light of these…
Descriptors: Student Attitudes, Programming, Elementary School Students, Problem Solving
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Hwang, Wu-Yuin; Hsu, Jung-Lung; Shadiev, Rustam; Chang, Chia-Ling; Huang, Yueh-Min – Journal of Computing in Higher Education, 2015
This study explored the use of self-assessments, journaling, and peer sharing in an online computer programming course. We conducted an experiment using a pretest-intervention-posttest design in which 64 undergraduate first-year students participated. We aimed to investigate whether self-assessment, journaling, and peer sharing can facilitate…
Descriptors: Online Courses, Computer Science Education, Programming, Student Evaluation
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Carro, Manuel; Herranz, Angel; Marino, Julio – ACM Transactions on Computing Education, 2013
We present an undergraduate course on concurrent programming where formal models are used in different stages of the learning process. The main practical difference with other approaches lies in the fact that the ability to develop correct concurrent software relies on a systematic transformation of formal models of inter-process interaction (so…
Descriptors: Computer Science Education, Programming, Models, Teaching Methods
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Hsieh, Tung-Cheng; Lee, Ming-Che; Su, Chien-Yuan – Educational Technology & Society, 2013
In recent years, the demand for computer programming professionals has increased rapidly. These computer engineers not only play a key role in the national development of the computing and software industries, they also have a significant influence on the broader national knowledge industry. Therefore, one of the objectives of information…
Descriptors: Foreign Countries, Computer Science Education, Individualized Instruction, Remedial Instruction
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