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Esponda-Arguero, Margarita – Journal of Educational Computing Research, 2008
This article is a review of the pedagogical experience obtained with systems for algorithmic animation. Algorithms consist of a sequence of operations whose effect on data structures can be visualized using a computer. Students learn algorithms by stepping the animation through the different individual operations, possibly reversing their effect.…
Descriptors: Animation, Teaching Methods, Electronic Learning, Educational Technology
Felleisen, Matthias; Findler, Robert Bruce; Flatt, Matthew; Krishnamurthi, Shriram – Computer Science Education, 2004
The TeachScheme! Project aims to reform three aspects of introductory programming courses in secondary schools. First, we use a design method that asks students to develop programs in a stepwise fashion such that each step produces a well-specified intermediate product. Second, we use an entire series of sublanguages, not just one. Each element of…
Descriptors: Programming, Programming Languages, Computer Science Education, Program Implementation
Garner, Stuart – Journal of Information Technology Education, 2009
This paper reports on the findings from a quantitative research study into the use of a software tool that was built to support a part-complete solution method (PCSM) for the learning of computer programming. The use of part-complete solutions to programming problems is one of the methods that can be used to reduce the cognitive load that students…
Descriptors: Control Groups, Academic Achievement, Computer Software, Statistical Analysis
Bunch, John M. – Journal of Information Technology Education, 2009
Vocational education by its nature has a need for delivery methods that place a strong focus on the relationship between school and work and seeks to deliver instruction in a manner that bridges the two as seamlessly as possible. This paper presents a curriculum and constructivist-based instructional delivery approach, designed to emphasize a…
Descriptors: Constructivism (Learning), Curriculum Development, Teaching Methods, Postsecondary Education
Fischman, Josh – Chronicle of Higher Education, 2007
Enrollment in undergraduate computer-science programs has dipped all over the country, and among women it has almost vanished, dropping 70 percent between 2000 and 2005. Observers cite different reasons for the drop, including the dot-com bust a few years ago is one, but universities are beginning to agree on one cause that is within their…
Descriptors: Computers, Programming, Females, Robotics
Peer reviewedBoyle, Tom; And Others – Computers and Education, 1994
Describes the design, implementation, and evaluation of a computer-assisted learning (CAL) package called CLEM (CORE Learning Environment for Modula-2) that was developed in Great Britain for teaching the Modula-2 programming language to first-year college students. Topics discussed include interactivity, flexibility, ease of use, student…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Science Education, Computer System Design
Peer reviewedMadison, Sandra; Gifford, James – Journal of Research on Technology in Education, 2002
Describes a study that explored the parameter-related misconceptions of two college students in an introductory programming course. Explains how they were able to construct correctly functioning modular programs by making adjustments to formal parameter lists; discusses results within a constructivist framework; and suggests implications for…
Descriptors: Computer Science Education, Constructivism (Learning), Higher Education, Instructional Design
Feldman, Yishai A. – Journal on Educational Resources in Computing, 2005
Computer science students need to learn how to write high-quality software. An important methodology for achieving quality is design-by-contract, in which code is developed together with its specification, which is given as class invariants and method pre- and postconditions. This paper describes practical experience in teaching design-by-contract…
Descriptors: Teacher Effectiveness, Computer Software, Programming, Computer Science
Lattu, Matti; Meisalo, Veijo; Tarhio, Jorma – Computers & Education, 2003
As algorithms have been seen to be hard to teach and learn, teachers have tried to look for help in algorithm animation. While the effect of algorithm animation on learning has been studied, but not reliably evidenced, this study tries to approach the problem from a different perspective. Sixty hours of assignment sessions in an introductory…
Descriptors: Animation, Programming, Teaching Methods, Introductory Courses
Sorva, Juha; Karavirta, Ville; Korhonen, Ari – Journal of Information Technology Education, 2007
Expert programmers possess schemas, abstractions of concrete experiences, which help them solve programming problems and lessen the load on their working memory during problem solving. Possession of schemas is a key difference between novices and experts, which is why instructors need to help students construct them. One recent tool for…
Descriptors: Feedback (Response), Introductory Courses, Programming, Teaching Methods
The Effect of Incorporating Cooperative Learning Principles in Pair Programming for Student Teachers
Mentz, E.; van der Walt, J. L.; Goosen, L. – Computer Science Education, 2008
Based on their quantitative and qualitative investigations, the authors conclude that pair programming as a strategy for teaching student teachers could be made more effective through the incorporation of principles associated with cooperative learning. They substantiate this claim by referring to a literature study about the advantages and…
Descriptors: Preservice Teachers, Learning Strategies, Cooperative Learning, Programming
Hahn, Jan Hendrik; Mentz, Elsa; Meyer, Lukas – Journal of Information Technology Education, 2009
Although pair programming has proved its usefulness in teaching and learning programming skills, it is difficult to assess the individual roles and abilities of students whilst programming in pairs. (Note that within this manuscript, the term assessment refers to evaluating individual student performance.) Assessing only the outcomes of a pair…
Descriptors: Feedback (Response), Student Evaluation, Individual Testing, Academic Standards
Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei – International Journal of Distance Education Technologies, 2009
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…
Descriptors: Laboratories, Program Development, Program Implementation, College Instruction
Shubert, Charles; Ceraj, Ivica; Riley, Justin – Journal of Computers in Mathematics and Science Teaching, 2009
The advancement of computer technology used for research is creating the need to change the way classes are taught in higher education. "Bringing Research Tools into the Classroom" has become a major focus of the work of the Office of Educational Innovation and Technology (OEIT) for the Dean of Undergraduate Education (DUE) at the…
Descriptors: Research Tools, Undergraduate Study, Computer Uses in Education, Educational Innovation

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