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Maria Lamond; Suzanne Prior; Karen Renaud; Lara A. Wood – Discover Education, 2025
Digital technology is a part of children's everyday lives, yet very little known about teachers' perceptions and practice of cybersecurity education in primary education. This study aimed to shed light on this, focusing primarily on children's password practices. A questionnaire was distributed to primary school teachers across Scotland, with 114…
Descriptors: Elementary School Teachers, Teacher Attitudes, Computer Security, Information Security
Nour Eddine El Fezazi; Smaili El Miloud; Ilham Oumaira; Mohamed Daoudi – Educational Process: International Journal, 2025
Background/purpose: Mobile learning (M-learning) has become a crucial component of higher education due to the increasing demand for flexible and adaptive learning environments. However, ensuring personalized and effective M-learning experiences remains a challenge. This study aims to enhance M-learning effectiveness by introducing an AI-driven…
Descriptors: Electronic Learning, Learning Management Systems, Instructional Effectiveness, Artificial Intelligence
Grace Lawlor; Glenn Strong; Brendan Tangney – ACM Transactions on Computing Education, 2025
Gender imbalance in the technology sector is a long-standing issue. For several decades, Computer Science (CS) outreach activities have become an established strategy for encouraging girls to pursue courses and careers in the field of computing. However, it is not clear how impactful these initiatives are, or what elements make them valuable. A…
Descriptors: Computer Science Education, Outreach Programs, Females, Womens Education
Ahmed Khawaji – Educational Process: International Journal, 2025
Background/purpose: This experimental case study explores professional motivation in learning English among Computer Information Technology (CIT) students at an applied college in Saudi Arabia. The study investigates how motivational drivers, integrated with pedagogical intervention, influence language learning. Materials/methods: A total of 120…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Computer Science Education
Cheri Fancsali; June Mark; Janice Lee – Research Alliance for New York City Schools, 2025
This brief examines the New York City Public Schools' (NYCPS) Computer Science for All (CS4All) initiative's efforts to build teacher capacity and support the implementation of computer science (CS) education across K-12 classrooms. The initiative, launched in 2015, aimed to deliver high-quality CS education to all students by providing robust…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Annie M. Wofford; Anum Fatima; Xinting Wu; Lara Perez-Felkner; Chantra Nhien; K. Bret Staudt Willet – Innovative Higher Education, 2025
Despite consistent growth in computing-related fields, challenges persist in advancing racial equity--especially within doctoral programs. Minority-Serving Institutions (MSIs) increasingly offer graduate programs. Yet, MSIs are often overlooked in graduate student pathways to computing degrees and careers. Leveraging multiple methodological…
Descriptors: Minority Serving Institutions, College Role, Access to Education, Doctoral Programs
Zhang, Yingbin; Paquette, Luc; Pinto, Juan D.; Liu, Qianhui; Fan, Aysa Xuemo – Education and Information Technologies, 2023
It is widely recognized that debugging is challenging for novice programmers and, as such, computing educators and researchers have called for explicit debugging instruction. Debugging requires various knowledge and skills, and different students may show different strengths and weaknesses. An understanding of such individual differences is…
Descriptors: Undergraduate Students, Programming, Novices, Troubleshooting
Djelil, Fahima; Sanchez, Eric – Education and Information Technologies, 2023
Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of…
Descriptors: Game Based Learning, Educational Games, Design, Programming
Stanja, Judith; Gritz, Wolfgang; Krugel, Johannes; Hoppe, Anett; Dannemann, Sarah – British Journal of Educational Technology, 2023
Formative assessment is considered to be helpful in students' learning support and teaching design. Following Aufschnaiter's and Alonzo's framework, formative assessment practices of teachers can be subdivided into three practices: eliciting evidence, interpreting evidence and responding. Since students' conceptions are judged to be important for…
Descriptors: Formative Evaluation, Student Attitudes, Learning Analytics, Student Evaluation
Gordon, Chelsea L.; Lysecky, Roman; Vahid, Frank – IEEE Transactions on Education, 2023
Computer science textbooks with lengthy text explanations of concepts are often considered thorough and rigorous, so lengthy textbooks (and class notes) are commonplace. Some, however, suggest text should be concise because people tend to skim lengthy text. This article takes advantage of modern digital textbooks that measure reading time to…
Descriptors: Computer Science Education, Electronic Books, Textbooks, Student Behavior
Wagler, Adam – Journal of Advertising Education, 2023
What role does advertising play in product development as part of owned media? For three years, a capstone advertising campaign course collaborated with STEM courses to form interdisciplinary teams composed of advertising, engineering, and computer science. The study provides insight into how teams can be more entrepreneurial by building on the…
Descriptors: Advertising, Capstone Experiences, Interdisciplinary Approach, Cooperative Learning
Tedre, Matti; Pajunen, John – ACM Transactions on Computing Education, 2023
A rich body of empirically grounded results and a solid theory base have often been viewed as signs of a mature discipline. Many disciplines have frequently debated what they should accept as legitimate kinds of theories, the proper roles of theory, and appropriate reference disciplines. Computing education research (CER) in particular has seen a…
Descriptors: Educational Theories, Computer Science Education, Educational Research, Educational Philosophy
Cheers, Hayden; Lin, Yuqing; Yan, Weigen – Informatics in Education, 2023
Source code plagiarism is a common occurrence in undergraduate computer science education. Many source code plagiarism detection tools have been proposed to address this problem. However, most of these tools only measure the similarity between assignment submissions, and do not actually identify which are suspicious of plagiarism. This work…
Descriptors: Plagiarism, Assignments, Computer Software, Computer Science Education
Bekkering, Ernst; Harrington, Patrick – Information Systems Education Journal, 2023
This paper describes the study of enforcement of prerequisites in the Computer Science program at a regional university in the Southwest. Prerequisites are a significant factor in programs of study in higher education. Allowing students to register in courses may assume that they have existing knowledge and skills. Some programs treat…
Descriptors: College Students, Computer Science Education, Prerequisites, Governance
McGarr, Oliver; Exton, Chris; Power, Julie; McInerney, Clare – Computer Science Education, 2023
Background and Context: School principals and school guidance counsellors can be very influential in deciding what subjects are offered on the curriculum, how they are promoted and who they are targeted to. For that reason, exploring their views of Computer Science (CS) as a subject can help unearth potential barriers that may hinder the wider…
Descriptors: Principals, Administrator Attitudes, Counselor Attitudes, School Counselors

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