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Goel, Sanjay; Kathuria, Vanshi – Journal of Information Technology Education, 2010
The majority of an engineer's time in the software industry is spent working with other programmers. Agile methods of software development like eXtreme Programming strongly rely upon practices like daily meetings and pair programming. Hence, the need to learn the skill of working collaboratively is of primary importance for software developers.…
Descriptors: Computer Science Education, Programming, Teaching Methods, Introductory Courses
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Delialioglu, Omer; Cakir, Hasan; Bichelmeyer, Barbara A.; Dennis, Alan R.; Duffy, Thomas M. – Turkish Online Journal of Educational Technology - TOJET, 2010
This study investigates the factors impacting the achievement of adult learners in a technology certificate program on computer networks. We studied 2442 participants in 256 institutions. The participants were older than age 18 and were enrolled in the Cisco Certified Network Associate (CCNA) technology training program as "non-degree" or…
Descriptors: Adult Learning, Adult Students, Program Effectiveness, Educational Technology
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Brackenbury, L. E. M.; Plana, L. A.; Pepper, J. – IEEE Transactions on Education, 2010
The system-on-chip module described here builds on a grounding in digital hardware and system architecture. It is thus appropriate for third-year undergraduate computer science and computer engineering students, for post-graduate students, and as a training opportunity for post-graduate research students. The course incorporates significant…
Descriptors: Foreign Countries, Computer System Design, Teamwork, Learning Modules
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Chang, Ling-Chian; Lee, Greg C. – Computers & Education, 2010
Project-based learning (PBL) is a highly effective means of motivating students to learn independently. However, training or encouraging teachers to practice PBL in their classrooms is challenging, especially if the educational system does not accommodate creative teaching practices. In particular, in a test-driven educational system, time…
Descriptors: Student Projects, Models, Cooperation, Active Learning
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Spradling, Carol; Soh, Leen-Kiat; Ansorge, Charles J. – Computer Science Education, 2009
A national web-based survey was administered to 700 undergraduate computer science (CS) programs in the United States as part of a stratified random sample of 797 undergraduate CS programs. The 251 program responses (36% response rate) regarding social and professional issues are presented. This article describes the demographics of the…
Descriptors: College Faculty, Guidelines, Teacher Attitudes, Curriculum Design
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Paterson, J. H.; Cheng, K. F.; Haddow, J. – ACM Transactions on Computing Education, 2009
PatternCoder is a software tool to aid student understanding of class associations. It has a wizard-based interface which allows students to select an appropriate binary class association or design pattern for a given problem. Java code is then generated which allows students to explore the way in which the class associations are implemented in a…
Descriptors: Programming Languages, Programming, Computer Science Education, Computer Software
Parry, Marc – Chronicle of Higher Education, 2009
If you work at a community college that teaches cybersecurity, it pays to be located in the backyard of a spy agency. Just don't ask Kelly A. Koermer, administrator of the Anne Arundel Community College, what's inside those dark towers at Fort Meade. She points out other highlights of the restricted region: an employees-only exit off the highway,…
Descriptors: Community Colleges, Internet, Computer Security, National Security
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Lau, Wilfred W. F.; Yuen, Allan H. K. – British Journal of Educational Technology, 2009
Computer programming has been taught in secondary schools for more than two decades. However, little is known about how students learn to program. From the curriculum implementation perspectives, learning style helps address the issue of learner differences, resulting in a shift from a teacher-centred approach to a learner-focused approach. This…
Descriptors: Cognitive Style, Instructional Effectiveness, Gender Differences, Academic Ability
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Ross, Craig; Orr, R. Robert – Educational Technology Research and Development, 2009
Troubleshooting skills are integral for the Information Technology professional. In order to address faculty concerns that students were not effectively learning required troubleshooting skills, a standardized troubleshooting methodology (the DECSAR Method) was created and integrated into the standard curriculum of a college information technology…
Descriptors: Troubleshooting, Information Technology, College Curriculum, Curriculum Implementation
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Muller, Orna; Haberman, Bruria – Computer Science Education, 2008
Abstraction is a major concept in computer science and serves as a powerful tool in software development. Pattern-oriented instruction (POI) is a pedagogical approach that incorporates patterns in an introductory computer science course in order to structure the learning of algorithmic problem solving. This paper examines abstraction processes in…
Descriptors: Computer Science Education, Problem Solving, Computer Software, Pattern Recognition
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Kraft, Theresa A.; Carlisle, Judith – Information Systems Education Journal, 2011
The expanded use of teaching case based analysis based on current events and news stories relating to computer ethics improves student engagement, encourages creativity and fosters an active learning environment. Professional ethics standards, accreditation standards for computer curriculum, ethics theories, resources for ethics on the internet,…
Descriptors: Ethics, Standards, Computer Use, Undergraduate Students
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Kordaki, Maria – Teaching English with Technology, 2011
This study presents an experiment aimed at the design of short learning courses in the context of LAMS, using a number of specific context-free collaboration design patterns implemented within LAMS. In fact, 25 Prospective Computer Engineers (PCEs) participated in this experiment. The analysis of the data shows that PCEs fully used these context…
Descriptors: Curriculum Design, Computer Science Education, Learning Activities, Instructional Design
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Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
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Downes, Toni; Looker, Dianne – Computer Science Education, 2011
This article explores factors that contribute to low participation rates in computing and information technology (CIT) courses in senior secondary school, particularly for females. Partly drawing on the Values-Expectancy Theory the following variables are explored separately and within a single model: gender, ability and values beliefs, access and…
Descriptors: Foreign Countries, Computer Science Education, Student Attitudes, Females
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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
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