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Dillon, Richard W. – Computing Teacher, 1993
Describes a four-part curriculum that can serve as a model for incorporating artificial intelligence (AI) into the high school computer curriculum. The model includes examining questions fundamental to AI, creating and designing an expert system, language processing, and creating programs that integrate machine vision with robotics and…
Descriptors: Artificial Intelligence, Computer Science Education, Curriculum Design, Curriculum Development
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Biemans, Harm J. A.; Simons, P. Robert-Jan – Learning and Instruction, 1992
Effects of embedding regulation questions and regulation hints in a concurrent computer-assisted instruction program aimed at word processor use were examined for 133 Dutch second-grade vocational education students. Results support the value of regulation questions and hints in learning to use the word processing program. (SLD)
Descriptors: Computer Assisted Instruction, Computer Science Education, Elementary Education, Elementary School Students
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McEwen, Beryl C. – Business Education Forum, 1996
A study to identify instructional methodologies that business educators (n=167) use to teach microcomputer software skills found that demonstrations, simulations, and self-paced learning are most effective; most acquire skills through self-instruction; educators are likely to teach the way they learned; and there is a need for training in…
Descriptors: Business Education, Computer Science Education, Computer Software, Microcomputers
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Charlton, John P.; Birkett, Paul E. – Journal of Educational Computing Research, 1999
A path-modeling approach is adopted to examine interrelationships between factors influencing computing behavior and computer course performance. Factors considered are gender, personality, intellect and computer attitudes, ownership, and experience. Intrinsic motivation is suggested as a major factor which can explain many variables' relationship…
Descriptors: Academic Achievement, Computer Attitudes, Computer Literacy, Computer Science Education
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Wilson, Brenda Cantwell – Journal of Educational Computing Research, 2006
A study analyzing survey results of more than 850 students enrolled in college computer courses was conducted. The survey included, among other things, questions about students' preferences for a programming assignment. The three choices given were examples of common types of programming assignments found in CS1 textbooks: an application to…
Descriptors: Textbooks, Programming, Assignments, Gender Differences
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Gal-Ezer, Judith; Zur, Ela – Computers and Education, 2004
The implementation of a new computer science (CS) curriculum in high schools which includes all the basic elements of traditional CS programs, motivated a research to determine how students conceive the very fundamental notion of efficiency. Since this was the first time that algorithm efficiency was integrated into a high school curriculum, our…
Descriptors: Secondary School Curriculum, Misconceptions, Computer Science Education, High School Students
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Hefford, Nigel A.; Keef, Stephen P. – Journal of Educational Computing Research, 2004
This analysis of gender performance differences in a first-level New Zealand university course in computer science is predicated on the model of academic ability proposed by Charles Spearman, the eminent educational psychologist and statistician. The regression model is based on the theoretical constructs of general academic ability and specific…
Descriptors: Foreign Countries, Academic Ability, Multiple Regression Analysis, Evaluation Methods
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Kitchens, Fred L.; Sharma, Sushil K.; Harris, Thomas – Journal of Information Technology Education, 2004
MIS curricula in business schools are challenged to provide MIS courses that give students a strong practical understanding of the basic technologies, while also providing enough hands-on experience to solve real life problems. As an experimental capstone MIS course, the authors developed a cluster-computing project to expose business students to…
Descriptors: Undergraduate Study, Computers, Curriculum Design, Management Information Systems
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Butler, Norman L.; Davidson, Barry S.; Pachocinski, Ryszard; Griffith, Kimberly Grantham; Kritsonis, William Allan – Online Submission, 2007
This study compares Polish post-secondary vocational institutions with Canadian community colleges using an information technology conceptual framework. The research concentrated upon programs in information technology delivered by one Polish school Cracow School of Information Technology and two Canadian community colleges Durham (Oshawa,…
Descriptors: Foreign Countries, Vocational Schools, Information Technology, Community Colleges
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Cavus, Nadire; Ibrahim, Dogan – Journal of Educational Computing Research, 2007
The development of collaborative studies in learning has led to a renewed interest in the field of Web-based education. In this experimental study a highly interactive and collaborative virtual teaching environment has been created by supporting Moodle LMS with collaborative learning tool GREWPtool. The aim of this experimental study has been to…
Descriptors: Internet, Programming Languages, Web Based Instruction, Computer Software
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Coelho, Wesley; Murphy, Gail – Journal on Educational Resources in Computing, 2007
Becoming a quality software developer requires practice under the guidance of an expert mentor. Unfortunately, in most academic environments, there are not enough experts to provide any significant design mentoring for software engineering students. To address this problem, we present a collaborative software design tool intended to maximize an…
Descriptors: Feedback (Response), Mentors, Computer Software, Engineering
Sachs, David – Journal of Asynchronous Learning Networks, 2007
Several forms of blended learning at Pace University offer flexible options for learners, and its growth reflects its appeal to traditional and corporate learners.
Descriptors: Online Courses, Blended Learning, Distance Education, Electronic Learning
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Warschauer, Mark; Matuchniak, Tina – Review of Research in Education, 2010
In this chapter, the authors take a broad perspective on how to analyze issues of technology and equity for youth in the United States. They begin with "access" as a starting point, but consider not only whether diverse groups of youth have digital media available to them but also how that access is supported or constrained by…
Descriptors: Academic Achievement, Educational Technology, Access to Computers, Computer Science Education
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
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