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Wang, Yanqing; Liang, Yaowen; Liu, Luning; Liu, Ying – Interactive Learning Environments, 2016
Multi-peer assessment has often been used by teachers to reduce personal bias and make the assessment more reliable. This study reviews the design and development of multi-peer assessment systems that detect and solve two common issues in such systems: non-consensus among group members and personal radicalness in some assessments. A multi-peer…
Descriptors: Peer Evaluation, Programming Languages, Computer Science Education, Bias
Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
Wang, Yanqing; Ai, Wenguo; Liang, Yaowen; Liu, Ying – Journal of Educational Computing Research, 2015
Peer assessment is an efficient and effective learning assessment method that has been used widely in diverse fields in higher education. Despite its many benefits, a fundamental problem in peer assessment is that participants lack the motivation to assess others' work faithfully and fairly. Nonconsensus is a common challenge that makes the…
Descriptors: Peer Evaluation, Student Motivation, Programming Languages, Computer Science Education
Zinth, Jennifer Dounay – Education Commission of the States, 2015
Computer science and coding skills are widely recognized as a valuable asset in the current and projected job market. The Bureau of Labor Statistics projects 37.5 percent growth from 2012 to 2022 in the "computer systems design and related services" industry--from 1,620,300 jobs in 2012 to an estimated 2,229,000 jobs in 2022. Yet some…
Descriptors: Computer Science, Computer Science Education, Graduation Requirements, High Schools
Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
Lakanen, Antti-Jussi; Kärkkäinen, Tommi – ACM Transactions on Computing Education, 2019
Short-term outreach interventions are conducted to raise young students' awareness of the computer science (CS) field. Typically, these interventions are targeted at K--12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the…
Descriptors: Program Effectiveness, Programming, Outreach Programs, Intervention
Silva-Maceda, Gabriela; Arjona-Villicaña, P. David; Castillo-Barrera, F. Edgar – IEEE Transactions on Education, 2016
Learning to program is a complex task, and the impact of different pedagogical approaches to teach this skill has been hard to measure. This study examined the performance data of seven cohorts of students (N = 1168) learning programming under three different pedagogical approaches. These pedagogical approaches varied either in the length of the…
Descriptors: Programming, Teaching Methods, Intermode Differences, Cohort Analysis
Fagan, Bryan J.; Payne, Bryson R. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2017
The US Bureau of Labor Statistics predicts over 8 million job openings in IT and computing, including 1 million cybersecurity postings, over the current five-year period. This paper presents lessons learned in preparing middle-school students in rural Georgia for future careers in computer science/ IT by teaching computer programming in the free,…
Descriptors: Programming Languages, Teaching Methods, Computer Science Education, Open Source Technology
Purao, Sandeep; Sein, Maung; Nilsen, Hallgeir; Larsen, Even Åby – IEEE Transactions on Education, 2017
The ideal of self-paced learning, which was introduced nearly 50 years ago by Keller in his Personalized System of Instruction (PSI), has not yet been widely adopted. In spite of its perceived promise of helping students to learn at the speed aligned to their individual backgrounds, motivation, and skills, PSI has been challenging to implement.…
Descriptors: Individualized Instruction, Pacing, Introductory Courses, Programming
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Learning Technologies, 2017
Computer programming has for decades posed several difficulties for students of all educational levels. A number of teaching approaches have been proposed over the years but none seems to fulfil the needs of students nowadays. Students use computers mainly for playing games and the Internet and as quite a few researchers state this aspect of…
Descriptors: Computer Games, Computer Science Education, Programming, Instructional Effectiveness
Castillo, Antonio S.; Berenguer, Isabel A.; Sánchez, Alexander G.; Álvarez, Tomás R. R. – International Journal of Education and Development using Information and Communication Technology, 2017
This paper analyzes the results of a diagnostic study carried out with second year students of the computational sciences majors at University of Oriente, Cuba, to determine the limitations that they present in computational algorithmization. An exploratory research was developed using quantitative and qualitative methods. The results allowed…
Descriptors: Foreign Countries, Computation, Majors (Students), Mathematics
Enstrom, Emma; Kann, Viggo – ACM Transactions on Computing Education, 2017
When compared to earlier programming and data structure experiences that our students might have, the perspective changes on computers and programming when introducing theoretical computer science into the picture. Underlying computational models need to be addressed, and mathematical tools employed, to understand the quality criteria of…
Descriptors: Difficulty Level, Computer Science Education, Undergraduate Students, Programming
Zhu, Xiao-dong – International Education Studies, 2012
The evolution of object-oriented programming languages includes update of their own versions, update of development environments, and reform of new languages upon old languages. In this paper, the evolution analysis of object-oriented programming languages is presented in term of the characters and development. The notion of adaptive teaching upon…
Descriptors: Computer Science Education, Programming Languages, Programming, Computer Software
Savic, Goran; Segedinac, Milan; Milenkovic, Dušica; Hrin, Tamara; Segedinac, Mirjana – Australasian Journal of Educational Technology, 2018
This paper presents research on using a model-driven approach to the development and management of electronic courses. We propose a course management system which stores a course model represented as distinct machine-readable components containing domain knowledge of different course aspects. Based on this formally defined platform-independent…
Descriptors: Electronic Learning, Online Courses, Curriculum Development, Management Systems

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