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Banfield, James; Wilkerson, Brad – Contemporary Issues in Education Research, 2014
The aim of this study was to assess gamification as a method of experiential learning theory (ELT) on student motivation and self-efficacy to perform System Engineering/Information Assurance (IA) tasks. The study was a basic qualitative method, whereby data was collected via semi-structured interview and then analyzed for recurring themes and…
Descriptors: Games, Experiential Learning, Learning Theories, Student Motivation
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Brooks, Rochelle – Contemporary Issues in Education Research, 2008
The ethical development of information systems is but one of those sensitive scenarios associated with computer technology that has a tremendous impact on individuals and social life. The significance of these issues of concern cannot be overstated. However, since computer ethics is meant to be everybody's responsibility, the result can often be…
Descriptors: Information Technology, Ethics, Social Responsibility, Computer Security