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Thulasi M. Santhi; K. Srinivasan – IEEE Transactions on Learning Technologies, 2024
Cloud adoption in industrial sectors, such as process, manufacturing, health care, and finance, is steadily rising, but as it grows, the risk of targeted cyberattacks has increased. Hence, effectively defending against such attacks necessitates skilled cybersecurity professionals. Traditional human-based cyber-physical education is resource…
Descriptors: Artificial Intelligence, Information Security, Computer Security, Prevention
James McGibney – ProQuest LLC, 2024
This phenomenological study's objective was to review the existing initiatives for cybersecurity awareness and training that are in place for the K-12 education system throughout the United States. Every facet of life is now plagued by the potential, perceived, and real threat of cyber warfare, which includes, but is not limited to, K-12 schools…
Descriptors: Information Security, Computer Security, Crime, Kindergarten
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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
Dawn C. Tatum – ProQuest LLC, 2023
Gamification is a term used to describe the art of taking a process or a task and making it into a game. Using games as a way to make mundane tasks or necessary lessons more fun is used in many aspects of life. Parents often use games to teach children tasks, and teachers use games to enforce learning, and much more. The gamification of Security…
Descriptors: Game Based Learning, Information Security, Computer Security, Behavior Patterns
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Andrej Jerman Blažic; Borka Jerman Blažic – Education and Information Technologies, 2025
This paper presents a new developed methodology for teaching and learning subjects that although are very important in the modern digital society are neglected in high school education programs: cybersecurity and cyber safety. A Study among the EU high schools in 2021-2022 revealed that computer science teachers are not regularly upgrading their…
Descriptors: Computer Security, Technology Education, Computer Science Education, Electronic Learning
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Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
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Saglam, Rahime Belen; Miller, Vincent; Franqueira, Virginia N. L. – IEEE Transactions on Education, 2023
Contribution: This article presents a systematic literature review of research concerning cyber security education for children (under 18s) on a global scale. Background: While the Internet brings great convenience to children, it can potentially cause harms due to lack of knowledge about online risks. Research Questions: 1. What cyber security…
Descriptors: Computer Science Education, Computer Security, Children, Internet
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Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
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Frontera, Paul J.; Rodriguez-Seda, Erick J. – IEEE Transactions on Education, 2021
Contribution: This article presents a project-based learning (PBL) activity for use in the instruction of network attacks on cyber-physical systems. Student learning is analyzed to determine the project's contribution to learning outcome attainment. Background: The literature contains a significant amount of research on the benefits of PBL as a…
Descriptors: Student Projects, Teaching Methods, Computer Security, Information Security
Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
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Jim Marquardson – Information Systems Education Journal, 2024
Generative artificial intelligence (AI) tools were met with a mix of enthusiasm, skepticism, and fear. AI adoption soared as people discovered compelling use cases--developers wrote code, realtors generated narratives for their websites, students wrote essays, and much more. Calls for caution attempted to temper AI enthusiasm. Experts highlighted…
Descriptors: Artificial Intelligence, Capstone Experiences, Computer Security, Information Security
Amy Esther Kuiken – ProQuest LLC, 2024
The cybersecurity landscape in the United States has rapidly evolved, marked by risk and novel threats (Georgescu, 2021; Siraj et al., 2021). Today, security mindsets are "widely accepted in the computer security community as … essential … for successful cybersecurity practice" (Peterson, 2021, para. 1), valuable to aspiring…
Descriptors: Second Language Learning, Second Language Instruction, Information Security, Computer Security
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Michele Kielty; A. Renee Staton – Journal of Cybersecurity Education, Research and Practice, 2024
Cyber threats have escalated in recent years. Many of these threats have been direct and vicious attacks on K-12 systems. Educators are rarely trained on how to address cyber threats from a systemic and educational perspective when such challenges arise in their school buildings. This article explains the cyber threats that are looming large for…
Descriptors: School Safety, Crime, Information Technology, Kindergarten
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Abasi-amefon O. Affia; Alexander Nolte; Raimundas Matulevicius – Informatics in Education, 2023
While Internet of Things (IoT) devices have increased in popularity and usage, their users have become more susceptible to cyber-attacks, thus emphasizing the need to manage the resulting security risks. However, existing works reveal research gaps in IoT security risk management frameworks where the IoT architecture -- building blocks of the…
Descriptors: Internet, Equipment, Information Security, Risk Management
Brown, Lynn – ProQuest LLC, 2023
Students need academic tools and digital skills for proper social interactions in a digital society. Researchers Ribble and Park (2019) designed the S3 Framework which stresses the importance of developing safe, savvy, and social digital citizens. Using this framework, a series of interventions were developed for students and staff to increase the…
Descriptors: Computer Security, Information Security, Safety, Citizenship
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