Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 4 |
Simulated Environment | 4 |
Computer Games | 2 |
Educational Games | 2 |
Teaching Methods | 2 |
Art Education | 1 |
Artificial Intelligence | 1 |
Behavior | 1 |
Built Environment | 1 |
Civil Rights | 1 |
Classroom Techniques | 1 |
More ▼ |
Author
Arenas, Fil, Ed. | 1 |
Becnel, Kim, Ed. | 1 |
Calongne, Cynthia, Ed. | 1 |
Fabian Arlt | 1 |
Hans-Jürgen Arlt | 1 |
Stricker, Andrew, Ed. | 1 |
Truman, Barbara, Ed. | 1 |
Publication Type
Books | 3 |
Collected Works - General | 2 |
Guides - Classroom - Learner | 1 |
Guides - Classroom - Teacher | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Students | 4 |
Practitioners | 2 |
Researchers | 2 |
Teachers | 2 |
Administrators | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
Stricker, Andrew, Ed.; Calongne, Cynthia, Ed.; Truman, Barbara, Ed.; Arenas, Fil, Ed. – IGI Global, 2017
Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. "Integrating an Awareness of Selfhood and Society into Virtual Learning" is a pivotal reference source that discusses…
Descriptors: Virtual Classrooms, Internet, Computer Science Education, Computer Games
Becnel, Kim, Ed. – IGI Global, 2019
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1996
This document contains both an instructor's guide and a student guide for a city planning learning activity for technology education classes. The instructor's guide provides the following: an overview of technology education, a summary of activities and supplies needed for students to complete the learning activity, a supplies and materials…
Descriptors: Built Environment, Classroom Techniques, Computer Simulation, Learning Activities