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Candido, Vito; Raemy, Patric; Amenduni, Francesca; Cattaneo, Alberto – International Journal for Research in Vocational Education and Training, 2023
Context: This study investigates the perspective of vocational educators on the possibility of adopting augmented reality (AR) and hypervideo (HV) technologies to support their teaching practice. Vocational education and training (VET) is particularly concerned with the learning of resources (knowledge, skills and attitudes) that are immediately…
Descriptors: Vocational Education, Computer Simulation, Hypermedia, Video Technology
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Kim, Kevin Gonyop; Oertel, Catharine; Dobricki, Martin; Olsen, Jennifer K.; Coppi, Alessia E.; Cattaneo, Alberto; Dillenbourg, Pierre – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) offers possibilities of creating a learner-centric environment that can provide more presence and engagement for students leading to an enhanced learning experience compared to conventional classroom practices. However, the potential of IVR in vocational education and training (VET) has not yet been explored…
Descriptors: Computer Simulation, Electronic Learning, Vocational Education, Apprenticeships
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Dobricki, Martin; Evi-Colombo, Alessia; Cattaneo, Alberto – International Journal for Research in Vocational Education and Training, 2020
Context: The ongoing change of work life by digital technologies requires vocational education and training (VET) to adapt constantly. This "digital transformation" of work life gives therefore rise to the question how to advance the use of digital technologies in VET. A possible answer may be found by considering that VET should be…
Descriptors: Vocational Education, Technology Uses in Education, Educational Research, Literature Reviews
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Dobricki, Martin; Kim, Kevin G.; Coppi, Alessia E.; Dillenbourg, Pierre; Cattaneo, Alberto – Research in Learning Technology, 2021
Virtual reality (VR) may be useful for situating school-based vocational education in work-life by simulating a work situation such that learners viewing this VR work situation are located inside it. The reason for this assumption is that VR can fully spatially include its viewer. Research on the utility of viewer-including VR work situations for…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Technology Uses in Education