Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Simulation | 2 |
| Courseware | 2 |
| Grade 4 | 2 |
| Class Activities | 1 |
| Computer Graphics | 1 |
| Concept Teaching | 1 |
| Educational Games | 1 |
| Error Correction | 1 |
| Foreign Countries | 1 |
| Grade 5 | 1 |
| Improvement Programs | 1 |
| More ▼ | |
Author
| Erdem, Aliye | 1 |
| Gilbert, Juan | 1 |
| Rouse, Kenneth | 1 |
| Seals, Cheryl | 1 |
| Seker, Burcu Sezginsoy | 1 |
| Williams, Alexandria | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Grade 4 | 2 |
| Grade 5 | 1 |
Audience
Location
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Seker, Burcu Sezginsoy; Erdem, Aliye – Journal of Education and Training Studies, 2017
Students learning a defined subject only perform by learning of thinking based on the concepts forming that subjects. Otherwise, students may move away from the scientific meaning of concepts and may fall into conceptual errors. Students' conceptual errors affect their following learning and cause them resist change. It is possible to prevent this…
Descriptors: Lesson Plans, Models, Scientific Concepts, Concept Teaching
Williams, Alexandria; Rouse, Kenneth; Seals, Cheryl; Gilbert, Juan – International Journal on E-Learning, 2009
Reading literacy has been a major problem for American students for the past several years. Educators have struggled to find a solution to this problem that will help students while at the same time maintain their interest in the subject matter. Educational video games and other e-learning technologies have made their way into classrooms and homes…
Descriptors: Reading Comprehension, Science Projects, Video Games, Outreach Programs

Peer reviewed
Direct link
