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Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
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Nguyen, Ngan; Wilson, Timothy D. – Anatomical Sciences Education, 2009
Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the…
Descriptors: Computer Simulation, Anatomy, Human Body, Science Course Improvement Projects
Godfreyson, John Ernst – 1984
This report summarizes an investigation of the attitudes of elementary students, teachers, and parents toward the use of educational computer games and simulations in a teaching/learning situation. Following a statement of the project purpose and a literature review, the courseware selection process is described. (This process resulted in use of…
Descriptors: Computer Simulation, Courseware, Educational Games, Elementary Education
Owston, Ronald D. – 1985
According to a recent survey, the quality of educational software is the single most stated concern of computer educators in Canada. Only a small fraction of the educational software is evaluated. The evaluation approaches that have emerged to deal with this problem are subjective and unreliable, and they do not provide an overall impression of a…
Descriptors: Computer Simulation, Course Content, Courseware, Elementary Secondary Education
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Penn, Irma – History and Social Science Teacher, 1988
Studies effectiveness of using computer simulation in a fifth grade social studies class. Concludes that a computer simulation can be used as an adjunct to teaching and that one computer may be used as effectively as many in the classroom. States that educators should use software that incorporates graphics, cuing, randomization, immediate…
Descriptors: Classroom Research, Computer Assisted Instruction, Computer Simulation, Computers