NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices1
What Works Clearinghouse Rating
Showing 1 to 15 of 28 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
Peer reviewed Peer reviewed
Direct linkDirect link
Guillaume Decormeille; Thomas Geeraerts; Médéric Descoins; Nathalie Huet – Applied Cognitive Psychology, 2025
Screen-based simulation (SBS) can complement traditional nursing courses. We compared the effect of innovative virtual environments not widespread in French nursing schools on self-efficacy, quiz performance, and self-regulated learning behaviors. This quasi-experimental study involved 1183 student nurses. Participants were divided into an…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tijus, Charles; Chen, Chia-Li Debra; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This technical note provides descriptions on a collaborative research project between Université Paris 8/École Pratique des Hautes Études-Laboratoire des Usages des Techniques d'Information Numériques (Paris8/EPHE-LUTIN) and National Taiwan Normal University-Science Education Center (NTNU-SEC). This project, entitled "Franco-Taiwanese…
Descriptors: Foreign Countries, International Cooperation, Intercollegiate Cooperation, Research Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Strapasson, Alexandre; Ferreira, Marcello; Cruz-Cano, Diego; Woods, Jeremy; do Nascimento Maia Soares, Marco Paulo; da Silva Filho, Olavo Leopoldino – International Journal of Educational Technology in Higher Education, 2022
The use of system dynamics as a learning tool for developing sustainable energy strategies and environmental education has advanced in recent years with the availability of new modelling software and webtools. Among the existing models, we highlight the online 2050 Calculators, which aim at simulating scenarios for greenhouse gas emissions, energy…
Descriptors: Energy Education, Environmental Education, Systems Approach, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Impedovo, Maria Antonietta; Gadille, Martine – E-Learning and Digital Media, 2021
The purpose of this study was to explore the implications of students' and teacher's creative configuration in the physical and virtual world. This analysis will be performed in a secondary school. Adopting a socio-material perspective, this paper focuses on embodiment configuration features for sense-making via new technology mediation. The…
Descriptors: Secondary School Students, Computer Simulation, Human Body, Creativity
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Agbo, Friday Joseph; Sanusi, Ismaila Temitayo; Oyelere, Solomon Sunday; Suhonen, Jarkko – Education Sciences, 2021
This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles published in peer-reviewed journals and conferences were collected from Web of Science and Scopus…
Descriptors: Computer Simulation, Computer Science Education, Educational Research, Research Methodology
Peer reviewed Peer reviewed
Direct linkDirect link
Gadille, Martine; Impedovo, Maria Antonietta; Rémon, Josephine; Corvasce, Caroline – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils' learning in a pilot secondary school. Design/methodology/approach: The analysis is the result of a pluri-disciplinary systemic analysis involving…
Descriptors: Creativity, Computer Simulation, Secondary School Students, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ondarra, Kristi Jauregi – Research-publishing.net, 2019
When organising TeleCollaboration (TC) encounters at primary or secondary schools, especially technological and organisational complexity, alongside pedagogical issues, plays an essential role in the degree of success of the exchanges. Within the European TeCoLa project, pilot experiences have been organised using innovative but 'simple'…
Descriptors: Elementary Secondary Education, Telecommunications, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Picard, Laurence; Abram, Maria; Orriols, Eric; Piolino, Pascale – International Journal of Behavioral Development, 2017
The majority of episodic memory (EM) tests are far removed from what we experience in daily life and from the definition of this type of memory. This study examines the developmental trajectory of the main aspects of episodic memory--what, where, and when--and of feature binding in a naturalistic virtual environment. A population of 125…
Descriptors: Computer Simulation, Memory, Children, Adolescents
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zoghlami, Naouel, Ed.; Brudermann, Cédric, Ed.; Sarré, Cedric, Ed.; Grosbois, Muriel, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2021
The 2021 EUROCALL conference engaged just under 250 speakers from 40 different countries. Cnam Paris and Sorbonne Université joined forces to host and organise the event despite the challenging context due to the COVID-19 pandemic. Originally programmed to be held on site in the heart of Paris, France, the EUROCALL organising team and executive…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Conferences (Gatherings)
Peer reviewed Peer reviewed
Direct linkDirect link
Marty, Jean-Charles; Carron, Thibault; Pernelle, Philippe; Talbot, Stéphane; Houzet, Gregory – International Journal of Game-Based Learning, 2015
The authors' research work deals with the development of new game-based learning (gbl) environments. They think that the way of acquiring knowledge during a learning session is similar to following an adventure in a role-playing game and they apply the metaphor of exploring a virtual world, where each student embarks on a quest in order to collect…
Descriptors: Educational Games, Video Games, Teaching Methods, Educational Technology
Brown, Malcolm; McCormack, Mark; Reeves, Jamie; Brooks, D. Christopher; Grajek, Susan – EDUCAUSE, 2020
In assuming ownership of the Horizon Report, EDUCAUSE recognized the challenges of anticipating the future. The authors have, in this first major revision of the report's methodology, structure, and content, striven to break the mold of the classic Horizon Report without losing its essential purpose. The report begins with a scan of the current…
Descriptors: Higher Education, Educational Technology, Technology Integration, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
McKenzie, Brian A. – History Teacher, 2014
Born-digital sources are, in fact, already old enough to fall into the domain of traditional, albeit recent, history. Bulletin Board Systems date from the 1980s. The European Organization for Nuclear Research (CERN) launched the first website and server in 1990. Websites and the new digital media are cultural artefacts. Archivists and librarians…
Descriptors: Social Media, History Instruction, Computer Simulation, Primary Sources
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Privas-Bréauté, Virginie – The EUROCALL Review, 2016
In this article, we shall examine why the creation of avatars in virtual worlds facilitates the learning of business English. We are committed to determining the factors that enable students in a French business school to consolidate their skills in English (from linguistic, socio-linguistic and pragmatic standpoints) and to develop more general…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Business English
Previous Page | Next Page »
Pages: 1  |  2