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Showing 1 to 15 of 18 results Save | Export
Editorial Projects in Education, 2024
Effective professional development (PD) is crucial for enhancing teacher instruction and student achievement. This Spotlight explores innovative approaches to PD that prioritize teacher needs and foster meaningful learning experiences. From hybrid PD models to teacher-led initiatives and on-demand online courses, these articles offer valuable…
Descriptors: Faculty Development, Teacher Attitudes, Instructional Improvement, Principals
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Clarice M. Moran; Maya K. Woodall – English Journal, 2019
VR is not a space-age novelty for intense video gamers. It is a legitimate digital tool that can enhance the English language arts (ELA) curriculum and enrich--but not replace--traditional pedagogy. And it is surprisingly easy to implement, even for introductory-level technology users. In this article, the authors discuss the strategies and tools…
Descriptors: Computer Simulation, Grade 8, Electronic Learning, Language Arts
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Garcia, Fernando; Smith, Stephen Ray; Burger, Amy; Helms, Marilyn – Journal of International Education in Business, 2023
Purpose: This study aims to provide a case example of two partner institutions and business faculty who creatively used a collaborative online international learning (COIL) experience during the height of the COVID-19 pandemic and transition to online learning to internationalize an undergraduate business class and use existing technology to offer…
Descriptors: Global Approach, International Trade, Business Administration Education, Cooperative Learning
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Gilbert, Kristen A.; Voelkel, Robert H., Jr.; Johnson, Christie W. – Journal of Leadership Education, 2018
Research suggests effective immersive simulations that rely on augmented reality enhance teachers' self-efficacy and skills (Badiee & Kauffman, 2015). However, there is a gap in the literature as studies have largely ignored their uses in educational leadership programs (Bradley & Kendall, 2015). This study investigated the relationship…
Descriptors: Self Efficacy, Simulated Environment, Leadership, Communities of Practice
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Johnson, Christie W.; Voelkel, Robert H., Jr. – International Journal of Leadership in Education, 2021
Increasingly, research suggests that successful professional learning communities (PLCs) worldwide need effective principals to strengthen pedagogy and develop skills that facilitate team planning to increase student achievement. Using immersive simulations to help teachers build skills and increase self-efficacy is also supported in research. Few…
Descriptors: Leadership Training, Principals, Central Office Administrators, Administrator Attitudes
Wesley, Alexa; Burnside, Omari; Wesaw, Alexis; Parnell, Amelia – NASPA - Student Affairs Administrators in Higher Education, 2021
The move to online instruction and service delivery has created both a critical need and a unique opportunity to investigate the innovative uses of technologies and practices. In the fall of 2020, NASPA launched the Virtual Innovation Awards: Excellence in Delivering Virtual Student Services. Over 100 submissions were vetted by an advising…
Descriptors: Teaching Methods, Computer Simulation, Distance Education, Instructional Innovation
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Goode, Jennifer – Journal of Technical Writing and Communication, 2021
This descriptive narrative depicts an academic program that deploys a collaborative project model for delivering concurrent multimedia courses at the undergraduate and graduate levels. Applying this model, online master's students who are studying the management of technical communication activities remotely manage teams of on-campus undergraduate…
Descriptors: Graduate Students, Undergraduate Students, Online Courses, Management Development
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Sturz, Bradley R.; Bell, Z. Kade; Bodily, Kent D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
During spatial reorientation, the use of local geometric cues (e.g., corner angles) and global geometric cues (e.g., principal axis) is differentially influenced by enclosure size. Local geometric cues exert more influence in large enclosures compared to small enclosures, whereas the use of global geometric cues is not influenced by changes in…
Descriptors: Spatial Ability, Comparative Analysis, Testing, Classification
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Lundquist, Karl; Herndon, Conner; Harty, Tyson H.; Gumbart, James C. – Biochemistry and Molecular Biology Education, 2016
It is often difficult for students to develop an intuition about molecular processes, which occur in a realm far different from day-to-day life. For example, thermal fluctuations take on hurricane-like proportions at the molecular scale. Students need a way to visualize realistic depictions of molecular processes to appreciate them. To this end,…
Descriptors: High School Students, Classroom Techniques, Molecular Structure, Computer Simulation
Ocasio, Michelle A. – Learning Languages, 2016
This article describes Second Life, a three-dimensional virtual environment in which a user creates an avatar for the purpose of socializing, learning, developing skills, and exploring a variety of academic and social areas. Since its inception in 2003, Second Life has been used by educators to build and foster innovative learning environments and…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Teaching Methods
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Elcoro, Mirari; Trundle, Melissa B. – International Journal for the Scholarship of Teaching and Learning, 2013
We examined the preference of undergraduate students for a live or a virtual rat when learning about concepts of operant conditioning. Students were provided with the opportunity to directly compare a virtual and a live rat in a supplemental exercise for Learning courses. We argue that the design of teaching exercises should involve a systematic…
Descriptors: Undergraduate Students, Preferences, Animals, Computer Simulation
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Kaganoff, Eili; Bordnick, Patrick S.; Carter, Brian Lee – Research on Social Work Practice, 2012
Cue reactivity assessments have been widely used to assess craving and attention to cues among cigarette smokers. Cue reactivity has the potential to offer insights into treatment decisions; however, the use of cue reactivity in treatment studies has been limited. This study assessed the feasibility of using a virtual reality-based cue reactivity…
Descriptors: Cues, Smoking, Computer Simulation, Evaluation Methods
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Voelkel, Robert H.; Johnson, Christie W.; Gilbert, Kristen A. – Online Journal of Distance Learning Administration, 2016
The purpose of this article is to present how one university incorporates immersive simulations through platforms which employ avatars to enhance graduate student understanding and learning in educational leadership programs. While using simulations and immersive virtual environments continues to grow, the literature suggests limited evidence of…
Descriptors: Graduate Students, Graduate Study, Instructional Leadership, Computer Simulation
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Hunt, Annita W.; Nipper, Kelli L.; Nash, Linda E. – Current Issues in Middle Level Education, 2011
Are virtual manipulatives as effective as concrete (hands-on) manipulatives in building conceptual understanding of number concepts and relationships in pre-service middle grades teachers? In the past, the use of concrete manipulatives in mathematics courses for Clayton State University's pre-service middle grades teachers has been effective in…
Descriptors: Mathematics Instruction, Teaching Methods, Teacher Education Programs, Middle School Teachers
Thiede, Robert – Online Submission, 2012
The popularity and rise in online courses have somewhat taken the author by surprise. Starting as a college instructor three years ago, the author has witnessed the tremendous interest in online programming. In fact, it is the fastest growing enrollment at the kindergarten-12th grade and higher educational levels. At the university level,…
Descriptors: Online Courses, Educational Strategies, Best Practices, Assignments
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