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John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
Bell, Courtney; Phelps, Geoffrey; McCaffrey, Dan; Liu, Shuangshuang; Weren, Barbara; Glazer, Nancy; Forzani, Francesca – Wisconsin Center for Education Research, 2022
The recent turn toward core practices and practice-based teacher education has been accompanied by a growing literature on the definitions, pedagogies to teach, and assessments of core practices. Despite these developments, the field lacks core practices performance assessments designed to be used across course sections, courses, and subjects.…
Descriptors: Teacher Education, Educational Practices, Teaching Skills, Performance Based Assessment
Geraldine P. Kiefer-Necklen – ProQuest LLC, 2024
Nursing educators are challenged to find strategies that will develop critical thinking and clinical judgment abilities in students. As technology has advanced, the use of virtual simulation platforms has increased in use in nursing courses. This study examined the effect of a pilot virtual simulation intervention on critical thinking and clinical…
Descriptors: Nursing Education, Computer Simulation, Critical Thinking, Thinking Skills
Kannegiser, Samantha – College & Research Libraries, 2021
Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been…
Descriptors: Computer Simulation, Library Instruction, Instructional Effectiveness, Anxiety
Brenner, Corinne; DesPortes, Kayla; Ochoa Hendrix, Jessica; Holford, Mandë – Information and Learning Sciences, 2021
Purpose: This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology…
Descriptors: Computer Simulation, Web Sites, Cooperative Learning, Middle School Students
Dominguez, Amanda M.; Feldman, Marina; Battey, Dan; Palpacuer Lee, Christelle; Hunsdon, Jessica – Mathematics Teacher: Learning and Teaching PK-12, 2022
During a typical family mathematics night (FMN), families are invited to a school, and parents and guardians work on mathematics activities with their children while teachers facilitate activities and share information on how to better support children in their mathematical development. How might this engagement change when information is not…
Descriptors: Mathematics Instruction, COVID-19, Pandemics, Multilingualism
Dutta, Shuchismita; Eswaran, Subha; Sanelli, Anne; Bhattacharya, Meenakshi; Tempsick, Richard – Science Teacher, 2018
Molecular storytelling combines three-dimensional (3-D) structure visualization, chemical and biological knowledge, and multidisciplinary functional information from various bioinformatics data resources to generate new knowledge. It prepares students for independent and interdisciplinary learning, facile navigation of public databases to gather…
Descriptors: Science Instruction, Teaching Methods, Story Telling, Visualization
Sweet, Chelsea; Akinfenwa, Oyewumi; Foley, Jonathan J., IV – Journal of Chemical Education, 2018
We present an interactive discovery-based approach to studying the properties of real gases using simple, yet realistic, molecular dynamics software. Use of this approach opens up a variety of opportunities for students to interact with the behaviors and underlying theories of real gases. Students can visualize gas behavior under a variety of…
Descriptors: Discovery Learning, Molecular Structure, Courseware, Kinetics
Samsonau, Sergey V. – Physics Education, 2018
This paper presents a set of laboratory classes to be taught as a part of a 1 year calculus-based physics class. It is composed of 7 modules designed to bring together experiments and computer simulations. Each module uses both simulations and experiments to address a phenomenon under study, and lasts for 3 weeks (21 weeks total for the whole…
Descriptors: Physics, Science Instruction, Science Laboratories, Learning Modules
Heller, Bob – Journal of Interactive Learning Research, 2017
The unstructured conversations of students who chatted with Freudbot in his Second Life virtual office over a 32-month period were examined in order to better understand the nature of the virtual relationship between students and conversational agents (CA) as historical figures. This research builds on past work that examined these conversations…
Descriptors: Computer Simulation, Computer Mediated Communication, Teaching Methods, Discourse Analysis
Clayson, Dennis E. – Assessment & Evaluation in Higher Education, 2014
This research looks closely at claims that ratemyprofessors.com creates a valid measure of teaching effectiveness because student responses are consistent with a learning model. While some evidence for this contention was found in three datasets taken from the site, the majority of the evidence indicates that the instrument is biassed by a halo…
Descriptors: Student Evaluation of Teacher Performance, Online Surveys, Construct Validity, College Students
Huynh, Trongnghia; Hou, Gene; Wang, Jin – American Journal of Engineering Education, 2016
We have conducted an education project to communicate the wave energy concept to high school students. A virtual reality system that combines both hardware and software is developed in this project to simulate the buoy-wave interaction. This first-of-its-kind wave energy unit is portable and physics-based, allowing students to conduct a number of…
Descriptors: Active Learning, Physics, Scientific Concepts, Science Careers
Buck, Zoë E.; Lee, Hee-Sun; Flores, Joanna – International Journal of Science Education, 2014
We investigated how students articulate uncertainty when they are engaged in structured scientific argumentation tasks where they generate, examine, and interpret data to determine the existence of exoplanets. In this study, 302 high school students completed 4 structured scientific arguments that followed a series of computer-model-based…
Descriptors: Ambiguity (Context), Persuasive Discourse, Scientific Concepts, Scientific Literacy
Zieger, Laura; Farber, Matthew – Journal of Interactive Learning Research, 2012
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and…
Descriptors: Virtual Classrooms, Social Studies, Grade 7, Citizen Participation
Vattam, Swaroop S.; Goel, Ashok K.; Rugaber, Spencer; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Gray, Steven; Sinha, Suparna – Educational Technology & Society, 2011
Artificial intelligence research on creative design has led to Structure-Behavior-Function (SBF) models that emphasize functions as abstractions for organizing understanding of physical systems. Empirical studies on understanding complex systems suggest that novice understanding is shallow, typically focusing on their visible structures and…
Descriptors: Systems Approach, Middle School Students, Models, Science Instruction
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