Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Books | 1 |
Collected Works - Proceedings | 1 |
Non-Print Media | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lytvyn, Andrii; Lytvyn, Vitalii; Rudenko, Larysa; Pelekh, Yuriy; D?denko, Oleksandr; Muszkieta, Radoslaw; Zukow, Walerij – Education and Information Technologies, 2020
The aim of this study was an experimental research in vocational schools intended to the development of the system of educational process informatization taking into account the structure of the ICT competence of skilled workers and the trends of the information society. Representative sample of over 800 students of 10 vocational schools from…
Descriptors: Vocational Education, Technological Literacy, Job Skills, Educational Technology
Zoghlami, Naouel, Ed.; Brudermann, Cédric, Ed.; Sarré, Cedric, Ed.; Grosbois, Muriel, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2021
The 2021 EUROCALL conference engaged just under 250 speakers from 40 different countries. Cnam Paris and Sorbonne Université joined forces to host and organise the event despite the challenging context due to the COVID-19 pandemic. Originally programmed to be held on site in the heart of Paris, France, the EUROCALL organising team and executive…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Conferences (Gatherings)
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games