Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 7 |
Descriptor
Anatomy | 7 |
Computer Simulation | 7 |
Physiology | 4 |
Educational Technology | 3 |
Human Body | 3 |
Student Attitudes | 3 |
Electronic Learning | 2 |
Medical Education | 2 |
Medical Students | 2 |
Preferences | 2 |
Science Education | 2 |
More ▼ |
Source
Advances in Physiology… | 1 |
HAPS Educator | 1 |
IEEE Transactions on Learning… | 1 |
International Journal of… | 1 |
Journal of Inclusive… | 1 |
Journal of Science Education… | 1 |
Technology, Knowledge and… | 1 |
Author
Cakmak, Yusuf Ozgur | 1 |
Cayton, E. | 1 |
Chesnutt, K. | 1 |
Childers, G. M. | 1 |
Danforth, Douglas R. | 1 |
Daniel, Ben Kei | 1 |
Daniela, Linda | 1 |
Donald D. McMahon | 1 |
Dreimane, Santa | 1 |
Ennes, M. | 1 |
Guoli Zhou | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Tests/Questionnaires | 7 |
Reports - Research | 6 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 4 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Maryland | 1 |
New Zealand | 1 |
Ohio | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
From Virtual to Reality: Evaluating Student Attitudes through VR Dissection Preparations--A Use Case
Sarah Shine; Julia Warznie; Guoli Zhou; John Zubek – Advances in Physiology Education, 2025
Animal dissections have long been central to anatomy and physiology education, despite their costs, safety issues, and ethical concerns. Alternatives like computer-based simulations and synthetic models often fail to replicate the authentic experience of live dissections. Virtual reality (VR) offers an immersive, interactive alternative that…
Descriptors: Computer Simulation, Anatomy, Physiology, Science Instruction
Kathryn M. Abrams; Donald D. McMahon; Jonah Firestone; Holly Whittenburg; Lauren Bruno – Journal of Inclusive Postsecondary Education, 2024
The purpose of this study was to examine the use of virtual reality, an emerging technology, to teach college-age students with intellectual disability and autism to acquire science vocabulary words relating to human anatomy. One student with autism and two students with an intellectual disability participated in a multiple baseline across skills…
Descriptors: Educational Technology, Students with Disabilities, Intellectual Disability, Autism Spectrum Disorders
Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
Cakmak, Yusuf Ozgur; Daniel, Ben Kei; Hammer, Niels; Yilmaz, Onur; Irmak, Erdem Can; Khwaounjoo, Prashanna – IEEE Transactions on Learning Technologies, 2020
The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership…
Descriptors: Medical Students, Medical Education, Human Body, Muscular Strength
Hughes, Franklin P.; Keller, Karen L. – HAPS Educator, 2022
Recently, we saw a forced transition in educational practice from traditional methods to online and virtual learning as higher education, along with nearly all aspects of society, was disrupted due to the COVID-19 pandemic. As many of us have returned to face-to-face instruction, questions remain regarding modes of instruction and what forms of…
Descriptors: Teaching Methods, Physiology, Pandemics, Preferences
Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
Danforth, Douglas R. – International Journal of Virtual and Personal Learning Environments, 2010
One of the strengths of a virtual environment is the ability to immerse the occupant into an environment that would otherwise be impossible. The primary focus of the author's project in Second Life is to take advantage of this opportunity to explore novel approaches to medical education. Second Life can be used to model doctor-patient interaction,…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education