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Julianna Washington; Candace Walkington; Taylor Darwin – Grantee Submission, 2024
In this chapter, we explore the use of Augmented Reality (AR) and Virtual Reality (VR) in geometry courses for teachers. There is increasing use of AR and VR technologies, such as AR and VR goggles, in K-12 schools, providing new opportunities for learners to interact with geometry in three-dimensional (3D) environments. These opportunities lead…
Descriptors: Preservice Teacher Education, Preservice Teachers, Inservice Teacher Education, Middle School Teachers
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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Moran P. Lee; Abubakir Siedahmed; Neil T. Heffernan – Grantee Submission, 2024
Contextual multi-armed bandits have previously been used to personalize student support messages given to learners by supplying a model with relevant context about the user, problem, and available student supports. In this work, we propose using careful feature selection with relevant domain knowledge to improve the quality of student support…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Reinforcement
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Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
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Lexi Elara; Kathryn S. McCarthy – Grantee Submission, 2023
Virtual experiments offer opportunities for students to engage in the scientific process and observe scientific phenomena. However, virtual experiments are not always effective for learning. The current study examined how two small manipulations might support better learning from virtual experiments and the extent to which this varied across…
Descriptors: Science Education, Science Process Skills, Science Experiments, Computer Simulation
Wen Huang; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2023
This study investigates how learners collaboratively construct embodied geometry knowledge in shared VR environments. Three groups of in-service teachers collaboratively explored six geometric conjectures with various virtual objects (geometric shapes) under the guidance of a facilitator. Although all the teachers were in different physical…
Descriptors: Cooperative Learning, Geometry, Mathematics Education, Computer Simulation
Egamaria Alacam; Craig K. Enders; Han Du; Brian T. Keller – Grantee Submission, 2023
Composite scores are an exceptionally important psychometric tool for behavioral science research applications. A prototypical example occurs with self-report data, where researchers routinely use questionnaires with multiple items that tap into different features of a target construct. Item-level missing data are endemic to composite score…
Descriptors: Regression (Statistics), Scores, Psychometrics, Test Items
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Julianna Washington; Candace Walkington – Grantee Submission, 2024
This article explores the use of Extended Reality (XR) technologies, such as Augmented Reality (AR) and motion capture, in mathematics instruction, specifically focusing on geometry learning. Our research highlights the challenges students face in learning geometry due to its abstract nature and the potential of XR technologies to create…
Descriptors: Mathematics Instruction, Geometry, Physical Environment, Simulated Environment
Du, Han; Enders, Craig; Keller, Brian; Bradbury, Thomas N.; Karney, Benjamin R. – Grantee Submission, 2022
Missing data are exceedingly common across a variety of disciplines, such as educational, social, and behavioral science areas. Missing not at random (MNAR) mechanism where missingness is related to unobserved data is widespread in real data and has detrimental consequence. However, the existing MNAR-based methods have potential problems such as…
Descriptors: Bayesian Statistics, Data Analysis, Computer Simulation, Sample Size
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Walkington, Candace; Gravell, Jamie; Velazquez, José A.; He, Tianyu; Hickey, George; Nathan, Mitchell J.; Cuevas, Anthony – Grantee Submission, 2021
Augmented Reality (AR) and Virtual Reality (VR) platforms now support shared, immersive experiences that enable people to directly physically and perceptually engage with mathematical objects, including shared objects. These new forms of AR/VR technology -- which we call "shared holographic AR/VR" (shAR) -- enable multiple learners to…
Descriptors: Cooperative Learning, Electronic Learning, Computer Simulation, Mathematics Education
Julie Cohen; Vivian C. Wong; Anandita Krishnamachari; Steffen Erickson – Grantee Submission, 2023
Many novice teachers learn to teach "on the job," leading to burnout and attrition among teachers and negative outcomes for students in the long term. Preservice teacher education is tasked with optimizing teacher readiness, but there is a lack of causal evidence regarding effective ways to prepare new teachers. In this paper, we use a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teacher Education Programs, Coaching (Performance)
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Mitchell J. Nathan; Candace Walkington; Michael I. Swart – Grantee Submission, 2022
Findings synthesized across five empirical, laboratory-and classroom-based studies of high school and college students engaged in geometric reasoning and proof production during single and multi-session investigations (346 participants overall) are presented. The findings converge on several design principles for embodied mathematical thinking and…
Descriptors: High School Students, College Students, Geometry, Geometric Concepts
Walkington, Candace; Gravell, Jamie; Huang, Wen – Grantee Submission, 2021
Extended Reality (XR) experiences for mathematics teachers can allow them to understand both pedagogy and the mathematics itself in new ways. In this study, we explore a virtual reality (VR) simulation for learning about geometric shapes where teachers could engage in joint, shared manipulation of holograms in three dimensions. We examine what…
Descriptors: Computer Simulation, Distance Education, Mathematics Teachers, Geometry
Cari F. Herrmann-Abell; George E. DeBoer – Grantee Submission, 2023
This study describes the role that Rasch measurement played in the development of assessments aligned to the "Next Generation Science Standards," tasks that require students to use the three dimensions of science practices, disciplinary core ideas and cross-cutting concepts to make sense of energy-related phenomena. A set of 27…
Descriptors: Item Response Theory, Computer Simulation, Science Tests, Energy
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Amy Adair; Michael Sao Pedro; Janice Gobert; Jessica A. Owens – Grantee Submission, 2023
Developing models and using mathematics are two key practices in internationally recognized science education standards such as the Next Generation Science Standards (NGSS, 2013). In this paper, we used a virtual performance-based formative assessment to capture students' competencies at both "developing" and "evaluating"…
Descriptors: Student Evaluation, Mathematical Models, Competence, Scientific Research
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