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Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
Hackett, Matthew; Proctor, Michael – Journal of Science Education and Technology, 2016
Anatomy is a foundational component of biological sciences and medical education and is important for a variety of clinical tasks. To augment current curriculum and improve students' spatial knowledge of anatomy, many educators, anatomists, and researchers use three-dimensional (3D) visualization technologies. This article reviews 3D display…
Descriptors: Science Education, Anatomy, Spatial Ability, Visualization
Kogan, Lori R.; Dowers, Kristy L.; Cerda, Jacey R.; Schoenfeld-Tacher, Regina M.; Stewart, Sherry M. – Journal of Science Education and Technology, 2014
Veterinary schools, similar to many professional health programs, face a myriad of evolving challenges in delivering their professional curricula including expansion of class size, costs to maintain expensive laboratories, and increased demands on veterinary educators to use curricular time efficiently and creatively. Additionally, exponential…
Descriptors: Veterinary Medical Education, Laboratory Equipment, Computer Simulation, Medical Students
Ferrer-Torregrosa, J.; Torralba, J.; Jimenez, M. A.; García, S.; Barcia, J. M. – Journal of Science Education and Technology, 2015
The evolution of technologies and the development of new tools with educational purposes are growing up. This work presents the experience of a new tool based on augmented reality (AR) focusing on the anatomy of the lower limb. ARBOOK was constructed and developed based on TC and MRN images, dissections and drawings. For ARBOOK evaluation, a…
Descriptors: Anatomy, Computer Simulation, Questionnaires, Delphi Technique

Akpan, Joseph Paul; Andre, Thomas – Journal of Science Education and Technology, 1999
Reports on a study that examined the prior use of simulation on frog dissection in improving students' actual dissection performance and learning of frog anatomy and morphology. Finds that students who performed the simulation before dissection performed significantly better than students who performed dissection before using the simulation or…
Descriptors: Anatomy, Biology, Computer Simulation, Dissection