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Mitchell, Rebecca; DeBay, Dennis – Learning & Leading with Technology, 2012
Kids love augmented reality (AR) simulations because they are like real-life video games. AR simulations allow students to learn content while collaborating face to face and interacting with a multimedia-enhanced version of the world around them. Although the technology may seem advanced, AR software makes it easy to develop content-based…
Descriptors: Educational Technology, Video Games, Simulation, Computer Software
Galas, Cathleen – Learning & Leading with Technology, 1998
Discusses the use of multimedia software and the need to apply constructivist theories so students become more involved with the software, progressing from simply watching presentations to creating simulations. A project-based learning environment that uses MicroWorlds software is described that focuses on marine biology and oceanography. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Constructivism (Learning)
Frye, Beth; Frager, Alan M. – Learning & Leading with Technology, 1996
Civilization, Colonization, and SimCity are three CD-ROM simulation programs that provide authentic learning experiences for elementary and secondary level social studies. Benefits include a problem-solving design structure; student-controlled experiential learning; transferrable skills; and improvement of cognitive skills and reading…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Secondary Education