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Taylor, Kevin C.; Chyung, Seung Youn – Performance Improvement, 2008
Due to advances in computer and network technology, virtual reality (VR) is no longer just an area of scientific research. It has also become a popular consumer product, as demonstrated by the proliferation of massive multiplayer online role-playing games. Second Life (SL), in particular, has gained popularity among casual users since it became…
Descriptors: Scientific Research, Games, Computer Simulation, Educational Technology