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McElroy, Arnold D., Jr.; Pan, Cheng-Chang – Performance Improvement Quarterly, 2009
This study was designed to explore the effectiveness in student performance and confidence of limited and full device simulators. The 30 employees from an information technology company who participated in this study were assigned to one of three groups. Each group received practice for learning a complex software procedure using traditional…
Descriptors: Computer Assisted Instruction, Information Technology, Educational Technology, Computer Simulation
McDaniel, Reuben R., Jr. – Performance Improvement Quarterly, 2007
Misspecification of the nature of organizations may be a major reason for difficulty in achieving performance improvement. Organizations are often viewed as machine-like, but complexity science suggests that organizations should be viewed as complex adaptive systems. I identify the characteristics of complex adaptive systems and give examples of…
Descriptors: Creative Activities, Organizational Change, Intervention, Computer Simulation
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Wager, Walter W.; And Others – Performance Improvement Quarterly, 1992
Examines factors affecting selection and development of computer simulations, including type of learner, simulation formats, instructional purposes, learning outcomes, fidelity, learning stages, and logistical issues. A flowchart model and set of prescriptions to help designers arrive at specifications for an instructional simulation are…
Descriptors: Check Lists, Computer Simulation, Computer Software Development, Computer Software Selection