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Coleman, D. Wells – Simulation/Games for Learning, 1988
Addresses the potential of conversational simulations for computer-assisted language learning (CALL) and reasons why this potential is largely untapped. Topics discussed include artificial intelligence; microworlds; parsing; realism versus reality in computer software; intelligent tutoring systems; and criteria to clarify what kinds of CALL…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Conversational Language Courses
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning
Gredler, Margaret Bell – Simulation/Games for Learning, 1989
Compares two basic types of computer-based simulations--(1) variable-assignment simulations, and (2) diagnostic problem-solving simulations. Differences in the role of the computer, in the nature of the problem presented to the learner, and in the decision making required of the student are described. (eight references) (LRW)
Descriptors: Comparative Analysis, Computer Simulation, Decision Making, Elementary Secondary Education
Klobusicky-Mailander, Elizabeth – Simulation/Games for Learning, 1991
Describes a computer-assisted simulation that was used to improve foreign language learning among engineering and teaching students. The use of telecommunications is discussed; the foreign policy orientation of the simulation is described; and the positive effects of the simulation on student motivation, independent learning, and cooperation are…
Descriptors: Computer Simulation, Cooperative Learning, Courseware, Foreign Policy
Lintern, Gavan – Simulation/Games for Learning, 1992
Discusses skill transfer as a human performance issue based on experiences with computerized flight simulators. Highlights include the issue of similarity; simulation and the design of training devices; an information theory of transfer; invariants for flight control; and experiments involving the transfer of flight skills. (21 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Flight Training, Performance Factors
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
de Moura Guimaraes, Angelo; Dias, Reinildes – Simulation/Games for Learning, 1992
The HyperCard-based computer-assisted instructional environment described--called the Virtual Computer (VC)--uses simulation to help learners acquire basic concepts about the functioning of computers. Discussion of the instructional design of the program includes Elaboration Theory, four learning phases, use of metaphors and analogies, other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Instructional Design
Crookall, David; Martin, Allan – Simulation/Games for Learning, 1985
Examines relationships between the two major components of computer simulations, the computer and participants; highlights major differences between computer-assisted, computer-based, and computer-controlled simulations; and describes three computer-assisted simulations to illustrate the interdependence of the major components. (MBR)
Descriptors: Classification, Communication (Thought Transfer), Computer Simulation, Computers
Alessi, Stephen M.; Johnson, Lynn A. – Simulation/Games for Learning, 1992
Discussion of the use of simulations for licensure testing highlights the Dental Interactive Simulations Corporation (DISC) project that uses interactive video patient simulations for dental education and licensure. Topics addressed include reliability, validity, test administration issues, effects of fidelity on reliability and validity, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Dental Students, Dentistry
Holden, George W. – Simulation/Games for Learning, 1988
Discusses computer-presented social situations (CPSS), i.e., microcomputer-based simulations developed to provide a new methodological tool for social scientists interested in the study of social relations. Two CPSSs are described: DaySim, used to help identify types of parenting; and DateSim, used to study interpersonal attraction. (21…
Descriptors: Child Rearing, Computer Simulation, Dating (Social), Developmental Psychology
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics
Sunal, Cynthia Szymanski; Haas, Mary – Simulation/Games for Learning, 1991
Describes a study of novice and advanced preservice teachers that explored the effect of a computer simulation on decision-making training for planning lessons. Treatments of the experimental and control groups are described, results of pretests and posttests are analyzed, and further research is suggested. (14 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Criteria, Decision Making
Tonks, David; Long, George – Simulation/Games for Learning, 1989
Considers the value and success of computer based marketing simulations from the standpoint of both instructors and participants. Distinctions are drawn between simulations and games; applications in higher education in the United Kingdom are described; future possibilities are suggested; and hidden costs in adopting new innovations are examined.…
Descriptors: Adoption (Ideas), Business Administration Education, Computer Games, Computer Simulation